Please
- go -
here
because
༼ つ ಥ_ಥ ༽つỏ̷͖͈̞̩͎̻̫̫̜͉̠̫͕̭̭̫̫̹̗̹͈̼̠̖͍͚̥͈̮̼͕̠̤̯̻̥̬̗̼̳̤̳̬̪̹͚̞̼̠͕̼̠̦͚̫͔̯̹͉͉̘͎͕̼̣̝͙̱̟̹̩̟̳̦̭͉̮̖̭̣̣̞̙̗̜̺̭̻̥͚͙̝̦̲̱͉͖͉̰̦͎̫̣̼͎͍̠̮͓̹̹͉̤̰̗̙͕͇͔̱͕̭͈̳̗̭͔̘̖̺̮̜̠͖̘͓̳͕̟̠̱̫̤͓͔̘̰̲͙͍͇̙͎̣̼̗̖͙̯͉̠̟͈͍͕̪͓̝̩̦̖̹̼̠̘̮͚̟͉̺̜͍͓̯̳̱̻͕̣̳͉̻̭̭̱͍̪̩̭̺͕̺̼̥̪͖̦̟͎̻̰̞̖̠̣̦̰̙͕ I SPILLED MY JUICE!
Permanent link to original submission (v1.0)
Quote
The title screen shows a brand new level with some strange ASM and music that freaks out if you let the title screen loop too much. It eventually becomes so fast that it overflows into the slowest thing ever. I find it rather funny and harmless.File Name: A Hack Thing
Submitted: 2014.03.12 ~ 21:01:20 by MercuryPenny
Claimed: 2014.03.13 ~ 06:59:52 by Counterfeit
Rating: 0.0
Authors: MercuryPenny
Demo: No
Length: 11 exit(s)
Difficulty: Normal
Description: Choconilla...sort of.
This is a fairly short hack that goes up in difficulty around the Level 5 mark, but it's only 9 levels long so it's not too bad. It's kind of a "short n' sweet" brand of hack, but the levels on average are pretty long. The only custom content is:
- Custom backgrounds
- Fake HDMA
- Custom Palettes
Give this hack a shot if you like short, fun pieces.
Tags: short, sweet
Submitted: 2014.03.12 ~ 21:01:20 by MercuryPenny
Claimed: 2014.03.13 ~ 06:59:52 by Counterfeit
Rating: 0.0
Authors: MercuryPenny
Demo: No
Length: 11 exit(s)
Difficulty: Normal
Description: Choconilla...sort of.
This is a fairly short hack that goes up in difficulty around the Level 5 mark, but it's only 9 levels long so it's not too bad. It's kind of a "short n' sweet" brand of hack, but the levels on average are pretty long. The only custom content is:
- Custom backgrounds
- Fake HDMA
- Custom Palettes
Give this hack a shot if you like short, fun pieces.
Tags: short, sweet
The intro level basically says: I am a flying key. Your opinion is invalid.
I'm not exactly into the overworld. The cliff separating the desert and the grassland is really straight and boring. I am okay with yellow sand, but I think an earthier hue would be better. I think that the levels could've had decoration around them that corresponds to what kind of level you're entering, such as the forest level having trees around it -- I liked that the pyramid level actually had a makeshift pyramid for the icon. I am able to get into a neverending bonus game because sometimes the path from the forest level up the ladder to the slanted pipe level messes up.
Slow and Easy is a short level. The secret exit draws more attention than the regular exit does so naturally, I went for it first. Mushrooms are a really WTF replacement for the footballs, which I like. The design felt plain but appropriate for an introduction to the game.
Grassy Time Run's Mushroom graphics on Pokey make it look safe to touch. The midway point came awfully close to the end, and I feel like the time blocks were too liberally given out because I finished the level with well over 70 seconds left. This gimmick has the potential to create a lot of tension, so I would either reduce the amount of blocks or the amount of time they give.
Tower Terror! is an interesting level in that it makes use of a falling layer of spikes and line-guided Grinders, and 3 POW blocks as chances to eliminate them. What's funny is that Mario rapidly shakes during this level. The difficulty seems to peak in the middle, and I'm not really fond of how the castle blocks don't vanish in the Reznor fight since it's misleading.
Desert Dunes was made very easy by the availability of the cape. It looks messy when the Sumo Brother drops a lightning bolt onto slopes since the fire cuts off. There's also a blind jump near the beginning of the level where the two-tile-high cactus is on a one-tile-wide chunk of land. Overall, short level, fairly enjoyable, but dismissable and out-of-place challenge-wise.
Ghastly Pyramid really had to get me to think to get around that floating platform that blocked my way a little over halfway through because I hadn't seen that before. I don't really understand the coins being turned into Boos, but the level design here was probably the best in the hack.
Slanted Pipe Road made use of a less-appreciated type of platform, but it, too, felt like it was too easy for where it was, especially considering the level before it. It seems to be an easy coin spot like the first level, though. On the up side, the secret exit was well-hidden.
Sandstone Catacombs was all about sneaky fireballs. That one placed exactly on the midway point got me right when I touched the tape. There's a pretty disgusting bug here: Spike Top climbs on top of the lava slopes. I really liked the second half of the level, but the first half leaves something to be desired. The falling platforms, perhaps, could've been utilized a bit more?
Switch Castle disappointed in the sense that it reused the springboard concept used in Sandstone Catacombs, but what I really liked was the late introduction of the switches in the previous level to tell the player, "this is what's coming up." The use of the switches to create floors over pits and switch mazes was also pretty neat. I liked how the switches were utilized in Big Boo's room, although I felt like the sides were too close to the edge so they felt cramped.
Forest Tree Top Fun = bullets, shells, and woods. Finding all the Dragon Coins in here was pretty fun, and the sky yielded tons of coins. I would add more "windows" to that layer priority-enabled dirt so you can see the Koopas and the shells more often and be able to dodge them easier.
DONUT SECRET 1 was "nice." I wish there was more substance even though it was a switch palace. This hack gave me enough coins already. =(
Anyways, there were only two levels that impressed me both in concept and execution. Some levels feel like filler or underdeveloped, and others feel like they're okay at best. The hack's levels are often fairly short, although as a whole, the hack is a decent length. There were a couple of visually unappealing quirks, and a rare neverending bonus game bug. Some levels gave out way too many coins. The difficulty of the hack was unbalanced, but I suppose Normal is appropriate for a difficulty rating.
Verdict hidden unless needed for a tie-breaker. Get reviewing, guys.
(+1)
List of +1 users:
Counterfeit
Cousin Earl
Mirann
Everest
Wakana-chan
JackTheSpades
Just look above you...
If it's something that can be stopped, then just try to stop it!