-Always re size your textures to 32x32 and 62x32 before using it.
-Always proof read the texts you insert into Super mario
-Always test your patch before releasing it.
-Note down the scaling of your levels.
-Take time in constructing your level's model and be exponent on it.
-Make a copy of your rom before modifying it
-Don't steal level design cues from other SM64 hacks, and be original.
-Get a beta tester or beta test your game before releasing it.
-Remember to fix the check sum of your rom after editing it.
-Test your rom in various N64 emulators to see if anyone is incompatible.
-Always change the name of your rom in a hex editor so it doesn't use SM64's save data.
-Don't forget to skip peach's and lakitu's cut scenes for they can cause problems in new maps.
-Preview levels in the importer with selected scales to see which one is moderate.
-Always remember to change the RDRAM size your rom to 8MB.
-Once you get tired of drawing your maps, give it a break, or it could lack structure.
-Don't keep red coins carelessly.
-Always proof read the texts you insert into Super mario
-Always test your patch before releasing it.
-Note down the scaling of your levels.
-Take time in constructing your level's model and be exponent on it.
-Make a copy of your rom before modifying it
-Don't steal level design cues from other SM64 hacks, and be original.
-Get a beta tester or beta test your game before releasing it.
-Remember to fix the check sum of your rom after editing it.
-Test your rom in various N64 emulators to see if anyone is incompatible.
-Always change the name of your rom in a hex editor so it doesn't use SM64's save data.
-Don't forget to skip peach's and lakitu's cut scenes for they can cause problems in new maps.
-Preview levels in the importer with selected scales to see which one is moderate.
-Always remember to change the RDRAM size your rom to 8MB.
-Once you get tired of drawing your maps, give it a break, or it could lack structure.
-Don't keep red coins carelessly.