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Mario's Enigmatic Tales 1 - The Betrayal [REVAMP!]

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The in-ground bushes have those little white spots. They look a little weird in this scenario, I would personally see what they look like when changed.

Everything else looks pretty swell! It'd be nice to know what those special pipes do though.


Thanks for the comment, I tried to fix it. But now I have some more images to show: A preview of the concept of the castle known as #10 Bulldog Bowser:

#10 BULLDOG BOWSER - PREVIEW










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The concepts you develop here are excellent. I am going to assume that the rooms with the pictures above have those enemies though I suspect there is some sort of nasty twist there that will surprise players who enter those rooms. Assuming the quality is like your previous levels, it will probably be a good level so I will enjoy waiting for the surprise of that level.


Well, the progress of the hack slowed down a bit because I'm trying to code some bosses and sprites, but I'll show here a small update: A room of #10 Bulldog Bowser with some of my tweaks (thanks for the cool disassemblies, imamelia #smw{:peace:} ):







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New Update: #10 Bulldog Bowser complete and a video showing Master Chuck WIP:

#10 BULLDOG BOWSER



































MASTER CHUCK WIP
VIDEO LINK





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Finally, it's done! Ladies and gentlemen, a boss I coded:

MASTER CHUCK

Now, I have only Master Chuck Dojo to finish before I start world 9 and coding the last boss. There are 5 or 6 levels left so I can finally complete this hack!
I really liked Master Chuck.He reminds me japanese bosses.
I'm too lazy to edit this.


The boss seems really well coded and I like how it seems to steadily increase in difficulty as the fight goes on with each hit it takes.

My only question: why exactly is it a floating Charging Chuck head?
You can call me Dark for short if my full username irritates you.


Answering your question, DarkComplexion, I have a message box explaining. It's in the screenshots below. Ladies and gentlemen, I proudly present the last stage of world 8: Master Chuck Dojo. Now, I have only world 9 and probably 2-3 bosses and the soundtrack to finally COMPLETE this hack. ScreenShots:

MASTER CHUCK DOJO
































The gimmick of this dojo is simply: Pass through the rooms, but there's a catch: The red area has the same atmosphere of Red Reversal Scarlet, the yellow area is like Yellow Flight Wrath, and the blue one is like Blue Low-G Hilltop. And at the end... the mighty Master Chuck!





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This one looks really REALLY good.


I also love the unconventional storyline!

Can't wait for the release!


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Well, as I was thinking about features of W9, I released the Demo 4 of Mario's Enigmatic Tales (is currently under moderation). This demo goes until world 8, so you will be able to fight Master Chuck #smw{^_^}

DEMO 4 DOWNLOAD





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Well, after a long time (over a month, I guess), I'm now able to present you some updates (yes, this hack isn't dead yet #smw{^_^;} ). And I hope you're enjoying the hack, folks.

I have so far 2 levels done for W9, and I'm currently making the 'extra info' hub. After this, I'll still have to code two more bosses (one of them is almost complete, though).

Now, the screenshots:

WORLD 9 - TOP-SECRET VOID


VOID BOMBARD BRAWL













PUZZLY PLAGUE LAIR




















Until the next update, people.





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This might be a bit too late but you should really work on the colors, almost every level you showed so far consists of a single color with varying brightness, which looks really boring.
Look at this for example:

The color variation is almost nonexistant, you coud really throw some blues or yellows since these colors work well with green, but instead it's all almost the same color, only darker/brighter.

Dude this is almost gameboy-tier monochrome, the colors are so similar that the FG and BG blend.

Seriously, work on this stuff (the design itself looks solid though so good work on that).

your hack has a lot of custom palettes, just like my hack! this is looking excellent. see no problems.
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"The only constant thing in life is change; nothing is set in stone. The old is replaced with the new. Forgive yourself for past mistakes. When many different problems in your life are resolved (personal, financial, etc.), newfound strength and confidence is gained in the process. Usually, failures, lack of assertiveness, disappointments, incompetence, low self-esteem and lack of self-respect, financial struggles, and setbacks can cause us to change and take action to solve any problem, leading to increased strength and confidence. This you learn from experience.

I have been experiencing this aforementioned newfound strength and confidence myself for the past FOUR to EIGHT years or so, getting stronger with each passing year, learning with each mistake I make and becoming more joyful in the process. Because of this newfound confidence I've acquired over the years, finding my passion is of utmost importance in 2022! You can develop this strength and confidence in yourself as well!"


To whoever's reading this, you are amazing and you are capable of doing equally amazing things. Gather confidence and be yourself! Say goodbye to the old you and welcome the new you! It wants to arise every moment, but you don't let it. Learn from your mistakes and never make that mistake again! Find your passion and live it!"

Finding my passion in life, but I may still be active on SMWCentral from time to time. Still enjoy playing many hacks, but I'm widening my perspective on life and opening myself to the new.
The level design in the latest screenshots seem pretty solid as I already said in my review. As for the palettes, they do not seem bad but a little more variation between the background and foreground would be best for this hack.
Everything seems to be ok for me, love the level design, don't have a problem with the palettes they seem fine but in chase have a check to them as those above said.


And the Void map, add some little variation especially around the final level (that tower thing), so the map will look more final-ish. This is something called a preference tough If you want to leave like that I have no problem!

Keep going on! I like how it's turned out, it gives sometimes a feel of the VIP series, especially that Chuck's head boss style!


3 months after... I decided to come and dig this thread up. News: I'm not finished with this hack (yet). As I'm still having some difficulties with boss coding, I started to design the 9th castle - #11 Shadow Showdown. Well, some screenshots for you:

EXTRA INFO



#11 SHADOW SHOWDOWN












I promise this castle will be EXTREME... just wait #smw{>:)}





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Ehh, I've seen the Master Chuck, and why doesn't he have his body with him? #tb{XD} Anyways, your level design is great! Just amazing, and.. do I see some custom sprites, or is it me? :O
Originally posted by S.R.H.
Ehh, I've seen the Master Chuck, and why doesn't he have his body with him?

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In a different note, I'm really glad you're still working on this hack, and as well getting closer to finally finish it. Good luck then!
Originally posted by Mirann

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I know, but it doesn't make any sense imo. Maybe a flying Chargin Chuck would be better?

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