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Level 01 - Brisk Barren (done)

Basically this level I'm working on is an ice desert. These exist on Earth, except nobody in their right mind actually builds pyramis on them.

The approach I'm taking is introducing a few enemies first, then mixing them up to make gradually trickier obstacles. Here some pics with the bad guys:


As you can see, this kind of pokey resists cold temperatures. Also I'm not sure about that bottom gradient (perhaps because of the second brightest color).
By the way the bushes are supposed to be just a bunch of snow.


Introducing timed lifts (and caped koopas). I don't know if I'll actually use them, but I had some ideas for the later parts of the level.


Also cold flames because why not. They are kinda tricky to work with.


Spoiler: there is a freezing pyramid section. I'd like to make the inside slippery, but if it proves unbearable I probably won't. Note that the outside isn't actually slippery.

That's all for now.
Nice idea with the ice desert. To be honest, I have never seen that type of desert here on SMW Central so this is new. Even better, what I can see so far looks great! Good luck on this.
An ice desert idea seems quite unique, I like it. Looks really interesting by the design.
Thanks guys.

I'm probably more than halfway done now. Enter the pyramid:


ggg I suck at taking screenshots while I play.. Also, having fun with the timed lifts! Wheee


Lastly, more screenshots of the outside, featuring pokeys + piranha plants action and broken pyramids.

That is all, so far.
Nice work. I like the mixes and the palettes too. Looks also pretty fun to play.
I think I'm done. Comments/criticism/whatever are welcome.

Notes:
- ignore the doors at the start, they're there just for testing;
- there's no music so you can listen to whatever while you play (I'm going to add that later).