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The SM64 Hacking Help/FAQ Thread (updated Nov 21)

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Ok, I'm running into some problems. I'm starting to get my rom hack set up and putting the hub worlds in and the levels into the rom. I tried replacing Castle Grounds with my own hub world and whenever I start the game, Mario falls outside of the hub world instead of the Mario start area. I have enable death floor at bottom checked when I import it into the rom.

Also none of the objects like doors and enemies are appearing in the hub world (replaced castle grounds) when I play the game, but they do show up in Toad's Tool 64?
Originally posted by Qwholl

And what about png?

Just save the file with .png extension #ab{;)}

Originally posted by YTG99
Ok, I'm running into some problems. I'm starting to get my rom hack set up and putting the hub worlds in and the levels into the rom. I tried replacing Castle Grounds with my own hub world and whenever I start the game, Mario falls outside of the hub world instead of the Mario start area. I have enable death floor at bottom checked when I import it into the rom.

You have to set Mario initial position before importing the hub. (It's in the level settings tab). When Mario first enters the initial level, his position is not given by the Warp (Mario Start) object.
Originally posted by cackletta
Originally posted by Polar Hacker
Can someone please tell me step by step how to put the yellow cap switch in the Princess Secret Slide? Thanks!

Yellow cap switch?! It must have been an RGBA edit on the red,green or blue cap switch,there is no such thing as a yellow cap switch,where did you get this idea from?


Actually the yellow cap switch do exist, and he probably got the idea from this, here how.

Open up TT64, choose the PSS stage, then select any Marco 3D object from the blue box list, (try the wooden signpost), Then in the yellow box list choose "089 cap switch {0,3}"

The switch is already activated from the very start however, many had claim it is possible to deactivate with a bit of hacking. I honestly don't see the purpose of this, but I am sure somebody will make full use of this in their hack one day.

MeltFire's Youtube Channel
MeltFire's Sound Cloud Account

Originally posted by Meltfire
Originally posted by cackletta
Originally posted by Polar Hacker
Can someone please tell me step by step how to put the yellow cap switch in the Princess Secret Slide? Thanks!

Yellow cap switch?! It must have been an RGBA edit on the red,green or blue cap switch,there is no such thing as a yellow cap switch,where did you get this idea from?


Actually the yellow cap switch do exist, and he probably got the idea from this, here how.

Open up TT64, choose the PSS stage, then select any Marco 3D object from the blue box list, (try the wooden signpost), Then in the yellow box list choose "089 cap switch {0,3}"

The switch is already activated from the very start however, many had claim it is possible to deactivate with a bit of hacking. I honestly don't see the purpose of this, but I am sure somebody will make full use of this in their hack one day.

Thank you! I have heard you can deactivate it by placing it in the air, so I wanna try that. Thanks!
Originally posted by Kinopio
Originally posted by Qwholl

And what about png?

Just save the file with .png extension #ab{;)}

Originally posted by YTG99
Ok, I'm running into some problems. I'm starting to get my rom hack set up and putting the hub worlds in and the levels into the rom. I tried replacing Castle Grounds with my own hub world and whenever I start the game, Mario falls outside of the hub world instead of the Mario start area. I have enable death floor at bottom checked when I import it into the rom.

You have to set Mario initial position before importing the hub. (It's in the level settings tab). When Mario first enters the initial level, his position is not given by the Warp (Mario Start) object.


Ok, thanks for the help, and now I'm trying to make objects appear into the hub world, but they're not showing up when I play the game, I have the star acts selected for those objects.
Originally posted by Kinopio
Originally posted by Qwholl

And what about png?

Just save the file with .png extension #ab{;)}


It's already in png. How to a access the channel dialogue if it's initially a png picture.
My youtube: https://www.youtube.com/channel/UCbX4pLm713laHTRtLj9xpxw
My twitch: https://www.twitch.tv/theqwollone
Originally posted by Qwholl

It's already in png. How to a access the channel dialogue if it's initially a png picture.

Once alfa channel is added use the eraser on the part of the image you want to make transparent (or select it and press canc as well).
How can I add the Transparent Yellow Box?
Originally posted by Polar Hacker
How can I add the Transparent Yellow Box?

Can you specify a bit more on your question?
Originally posted by cackletta
Originally posted by Polar Hacker
How can I add the Transparent Yellow Box?

Can you specify a bit more on your question?

There is a Transparent Yellow Box to go along with the Yellow cap switch, but I don't know where it is, unlike the Yellow Cap Switch.
Originally posted by Polar Hacker
Originally posted by cackletta
Originally posted by Polar Hacker
How can I add the Transparent Yellow Box?

Can you specify a bit more on your question?

There is a Transparent Yellow Box to go along with the Yellow cap switch, but I don't know where it is, unlike the Yellow Cap Switch.

You also need to RGBA edit it but I currently don't have the color address
Originally posted by Kinopio
Originally posted by Qwholl

It's already in png. How to a access the channel dialogue if it's initially a png picture.

Once alfa channel is added use the eraser on the part of the image you want to make transparent (or select it and press canc as well).


It's a png picture, has always been a png picture, that has never had an alfa channel, and I have no idea how do access the channel dialogue. Please tell me how to start from scratch, with a PNG picture.
My youtube: https://www.youtube.com/channel/UCbX4pLm713laHTRtLj9xpxw
My twitch: https://www.twitch.tv/theqwollone
Originally posted by cackletta
Originally posted by Polar Hacker
Originally posted by cackletta
Originally posted by Polar Hacker
How can I add the Transparent Yellow Box?

Can you specify a bit more on your question?

There is a Transparent Yellow Box to go along with the Yellow cap switch, but I don't know where it is, unlike the Yellow Cap Switch.

You also need to RGBA edit it but I currently don't have the color address

Originally posted by Meltfire
Originally posted by cackletta
Originally posted by Polar Hacker
Can someone please tell me step by step how to put the yellow cap switch in the Princess Secret Slide? Thanks!

Yellow cap switch?! It must have been an RGBA edit on the red,green or blue cap switch,there is no such thing as a yellow cap switch,where did you get this idea from?


Actually the yellow cap switch do exist, and he probably got the idea from this, here how.

Open up TT64, choose the PSS stage, then select any Marco 3D object from the blue box list, (try the wooden signpost), Then in the yellow box list choose "089 cap switch {0,3}"

The switch is already activated from the very start however, many had claim it is possible to deactivate with a bit of hacking. I honestly don't see the purpose of this, but I am sure somebody will make full use of this in their hack one day.


No, there IS a Yellow Transparent Box, but that's what I'm wondering about. You don't need a RGBA edit.
Originally posted by Polar Hacker
Originally posted by cackletta
Originally posted by Polar Hacker
Originally posted by cackletta
Originally posted by Polar Hacker
How can I add the Transparent Yellow Box?

Can you specify a bit more on your question?

There is a Transparent Yellow Box to go along with the Yellow cap switch, but I don't know where it is, unlike the Yellow Cap Switch.

You also need to RGBA edit it but I currently don't have the color address

Originally posted by Meltfire
Originally posted by cackletta
Originally posted by Polar Hacker
Can someone please tell me step by step how to put the yellow cap switch in the Princess Secret Slide? Thanks!

Yellow cap switch?! It must have been an RGBA edit on the red,green or blue cap switch,there is no such thing as a yellow cap switch,where did you get this idea from?


Actually the yellow cap switch do exist, and he probably got the idea from this, here how.

Open up TT64, choose the PSS stage, then select any Marco 3D object from the blue box list, (try the wooden signpost), Then in the yellow box list choose "089 cap switch {0,3}"

The switch is already activated from the very start however, many had claim it is possible to deactivate with a bit of hacking. I honestly don't see the purpose of this, but I am sure somebody will make full use of this in their hack one day.


No, there IS a Yellow Transparent Box, but that's what I'm wondering about. You don't need a RGBA edit.

Do not succintly doubt me, those youtube videos you might have seen are hacked or are duplicates of the red yellow or green cap switch and then recolored

EDIT! :- forget what I just said, according to tcrf the yellow cap switch is an unused element in the game, hopefully meltfire can still teach you how to place the Yellow transparent box
Originally posted by cackletta
Originally posted by Polar Hacker
Originally posted by cackletta
Originally posted by Polar Hacker
Originally posted by cackletta
Originally posted by Polar Hacker
How can I add the Transparent Yellow Box?

Can you specify a bit more on your question?

There is a Transparent Yellow Box to go along with the Yellow cap switch, but I don't know where it is, unlike the Yellow Cap Switch.

You also need to RGBA edit it but I currently don't have the color address

Originally posted by Meltfire
Originally posted by cackletta
Originally posted by Polar Hacker
Can someone please tell me step by step how to put the yellow cap switch in the Princess Secret Slide? Thanks!

Yellow cap switch?! It must have been an RGBA edit on the red,green or blue cap switch,there is no such thing as a yellow cap switch,where did you get this idea from?


Actually the yellow cap switch do exist, and he probably got the idea from this, here how.

Open up TT64, choose the PSS stage, then select any Marco 3D object from the blue box list, (try the wooden signpost), Then in the yellow box list choose "089 cap switch {0,3}"

The switch is already activated from the very start however, many had claim it is possible to deactivate with a bit of hacking. I honestly don't see the purpose of this, but I am sure somebody will make full use of this in their hack one day.


No, there IS a Yellow Transparent Box, but that's what I'm wondering about. You don't need a RGBA edit.

Do not succintly doubt me, those youtube videos you might have seen are hacked or are duplicates of the red yellow or green cap switch and then recolored

EDIT! :- forget what I just said, according to tcrf the yellow cap switch is an unused element in the game, hopefully meltfire can still teach you how to place the Yellow transparent box


Also, if possible, If someone could help me with the Early Solid Red block and small chilly bully as well, that would be great, thanks.
Originally posted by Qwholl

It's a png picture, has always been a png picture, that has never had an alfa channel, and I have no idea how do access the channel dialogue. Please tell me how to start from scratch, with a PNG picture.

There is not much more to say.
It's quite a simple procedure, let's do a recap:

- Download and install GIMP (I prefer it to paint.net)
- Open your image in GIMP
- Press Crtl + L to display the Layers dialog window
- Right click on the image thumbnail inside the Layers window and select Add Alpha Channel
- Use the rubber eraser to add transparency.
I've encountered a major issue while importing my level in TT64, a portion of my level doesn't show up when I enabled the collision mapping.

If you carefully see the rooms in Sketchup, you'll find they don't appear whatsoever in TT64, as if the rendering analyses them as "missing rooms".

BEFORE:

AFTER:

I'm not sure if TT64 has odds against huge or small scaling maps, though I've re-imported so many times the level and still it barely renders the collision faces.
SUPER CRASH TIME YEAH!
Those purple faces don't get exported so in tt64 they are invisible but if you zoom into your model and look at the other side you can see your wall texture.
Originally posted by cackletta
Those purple faces don't get exported so in tt64 they are invisible but if you zoom into your model and look at the other side you can see your wall texture.


I believe not to have left a single blue/purple face when exporting, but have it doesn't seems to fix it.

EDIT: It's fixed. Turns out it was the collision type, they appear when I mark the faces collision as default. TT64 tricked me... seriously? #w{:<}
SUPER CRASH TIME YEAH!
TT64 tricks everyone xD
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PENIS
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