A really big thanks for the reply guys.
Originally posted by Lavir I'd tone down the browns on the pyramids because they look more like dirt than sand that way
Hmmm... I'll look into that, the palettes are not final anyway. Got to think on a better tile to fit the FG sand texture too. Thinking.
Originally posted by LavirMaybe add more brown to the green?
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Originally posted by LavirAnother thing, I don't think the yellow on the cave tiles looks very good with the rest of it
I'll look into that, just trying to finish a functional tileset before moving foward into fixing the palettes.
Originally posted by MaxodeXWhat did you use for the little clouds in the BG
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The same i used for the sand in the BG. (See bellow)
Originally posted by Nimonoisn't that the graphic for the spike smasher rotated 90 degrees?
Yep.
As a sort of update, I'm finished testing and studying the mechanic i will be using, got some ideas planned, but i'm looking for at least one more gimmick to go with it. Also, still trying to fix some graphical stuff (Like finding the tiles for the transition: Sand to cave) Any ideas on that would be highly appreciated.