Looks alright, but as a hint to you (and other designers), try to be much more conservative on your muncher usage. One thing I've noticed in past contests is that people greatly abuse them as an artificial trap source rather than actually structuring the level in a creative way that interlaces with the sprites. 95% of the times, munchers feel like they're tacked on as an afterthought, and I see a couple of situations in your screenshot where that is apparent.
Just a thought.
Thanks for the comment. I'll remove some unnecessary Munchers.
Double post but an update. I've finished one of the sub levels.
Both the pipes go to the same area. There is a 1UP for taking the more dangerous route.
Also, I've taken out all the Munchers in the main level.
Out of curiosity, can you jump on a bullet bill to reach the ledge then collect the 1-UP? It does not seem you can though it may just be simply a divided bonus room with two routes.
You can bounce off the Bullet Bill to the ledge. I tested it out and it works.
Perhaps I could put in a switch block or something?
I don't think it's a bad thing at all. If the player wants to risk a jump like that they should be rewarded.
Started working on the next area. Using the 1F level mode:
Originally posted by MarioFan22
Started working on the next area. Using the 1F level mode:
Yes. 1F is the mode that makes layer 2 transparent.
For a moment I thought the ground was going to sink into the lava being a layer 2 level. Well, I don't really have much to say but the palette seems fine for me so I predict a good looking area ahead.