Currently testing: Nothing Type of tester: Play tester, proofreader, Kaizo tester, bug tester/finder Level limit: 25 levels Status: Open!
Description:
I will test any hack. I also do Kaizo hacks. I will hunt down those glitches and find every last bug, no matter what. I will make sure good level design is there. I will lastly try to find any spelling/grammar/capitalization errors. Also, if you're okay with it, I can also review the hack on my YouTube channel and give you the video link. This would benefit both me but more importantly, your hack! PM me now, let's get testing!
Currently Testing: Nothing Type of Tester: Kaizo Max. Amount of Levels/Worlds: Any
Description:
Im being a kaizo tester because i enjoy kaizo hacks more than non-kaizo ones, and I'm not your best SMW hacker, so testing a non-kaizo hack is not rely much my thing. Don't expect me to find spelling errors for im not the best speller.
Reposted because I accidentally deleted my post.Hey remember me! Me neither!
a.k.a. TehUndeadSpartan222 on youtube
Chikorita is best pokemon <3
Check out my scratch(.mit.edu)! Username is MarioGamer120. Working on a Five Nights at Sugarcube Corner 2.Link
Currently: Ripping off (what used to be) MercuryPenny's footer, which is also a rip off of someone else's footer, so... I don't know if I'm like stealing a footer sence im ripping of a ripped of footer but...meh. I won't worry about it, and also celebrating 1,000 subs on youtube :D and trying to beat nightmare mode on FNAF3 and 20 mode on FNAF 1 and 2
i want to join tester
just add me
Read this first, if you don't give the required info to apply yourself as a tester then your name won't be added to the list.
WouterSmits
Currently Testing:none Type of Tester:play tester/bug Max. Amount of Levels/Worlds: as many as posseble
i have Always time Description:
becouse i like to test thing and i will non kasio tester
the rest is good
i working monday until friday
and i have an handicap
but i can play super mario world hacks
becose i like alots
i like to play games
and i am aveleble
Mod edit: Fixed BBCode.
my edit i added alots words
i hope t's enugh info
GloriousWater's profile
Availability: Full. Type of Tester: Play/bug tester, Proofreader Max amount of levels/worlds: Any
Description:
I've got a passion for playing hacks, and I sometimes end up with a lot of spare time. I'll scour your hack for any secrets, and I'll usually find them all. If I see any kaizo, I will stop, so be warned.Usually inactive/procrastinating on a hack idea.
Updated, now with the Star system underway~~~~~~~~~
In any case, I am in need of a playtester for my VLDC level. I'm really picky about the quality of testing I receive, so yeah I'm not all for pandering. Only thing I can think of is no posting my level on YouTube (for public) - I want to keep much of the level under wraps as much as possible.
Also this reminds me I need to get around making the Bulletin Board I've been trying to make for this thread. Just to make posting for help a lot easier.
mockingod's Profile
Currently Testing: N/A Type of Tester:Playtester, Bugtester, Proofreader, (Maybe) Kaizo Max. Amount of Levels/Worlds: Any. Even 100 Level hacks.
Description:
I'm free to playtest anybody's hack. As of this post, I'm 15, and I'm only taking 5 different educational classes this semester at school, so I have lots of free time on my hands (I start school at 10:30 one day). I do use tools, even if the levels may be easy. I don't believe this should cause any problems, as I still can judge effectively on if a level is too hard or not fun.
I will try to get back as soon as possible, so if you have a ~2 world hack, I can have a full report within a day. If you have a full on hack, I'll probably need a week or so.
I can spot 1 pixel cutoff from a mile away, but if it's 1 pixel, chances are it won't even matter to the hack moderators unless it happens in excess and is very noticable.
I can do Kaizo, but I haven't played very much hard hacks in a few years, so I might be a bit slower. I do know how to do most glitches, so don't think that'll slow me down.
If you have a request, just PM me or message me on the IRC, or find me on #smwc. I used to have a channel that was #tester, in which I tested hacks that were requested for me to test, but I ditched it because it didn't get much activity in the few months it was alive.
Hacks Tested:
- Lots of hacks years ago.
- GSG's VLDC level
-
e 2/11: I'm a bit busy recently because of school and other stuff. Don't ask me test hax pls.
Profile
Currently Testing: Nothing at the moment Type of Tester: Play Tester, Kaizo Tester [TOOLESS ONLY] Max. Amount of Levels/Worlds: Any length (however, if the levels start to be downright annoying, I will stop playing it)
Description:
I'm a very experienced player of Super Mario World, I have (arguably) beaten Kaizo Mario World on my stream channel before but Twitch did not save my broadcast (even though I set it to save)
I can stand a big challenge if it's well designed and not cheap. I will be somewhat harsh on my feedback but my lowest priority is aesthetics when it comes to criticism. You can have any sort of style you want, I don't mind minor cut-offs or anything visual weirdness.
If you're wondering what's up with the "Kaizo Tester [TOOLESS ONLY]" thing, this means that I will only play your kaizo hack if it's supposed to be beatable without tools.
Sea's Profile
Want your work critiqued? Send me a PM!
Currently Testing: Nothing Current Status:Open! Type of Tester: Play Tester, Bug Tester, Proof Reader Difficulty Restrictions: No Kaizo hacks, please. Max. Amount of Levels/Worlds: Any
Description:
Hello! I'm SpicySeaFood. I'm an experienced hacker, and have been hacking for some time. I can help test in your projects for bugs as well as play-ability.
I'm normally quite perfectionist so I'll report back all issues and bugs I can find. I mainly specialize in level design testing and proof reading more than bugs/glitches, but I can assist in all matters.
I send my results in a Private Message showing my review for every level plus each level's major strengths and weaknesses so you can gauge how good each individual level is.
Testing usually takes anywhere from one day to a week depending on several factors including how many hacks I am testing and the length of the hack.
I look forward to seeing you!
Hey, I'd like to beta-test.
Preferred hack type: Chocolate/Strawberry
Preferred difficulty: SMW or slightly harder
Preferred length: At least 3 levelsI really need a layout. :<
Profile: sstrngmnm
Currently Testing:Something else by yogui, almost finished and looking for new hacks to play Type of Tester: Play tester mostly Max. Amount of Levels/Worlds:I'd prefer +20 levels if all possible
Description:I've been playing SMW hacks for about a few years, and I've gotten pretty good at playing them, pretty much to the point I prefer playing any classic platformers on my computer rather then on its console just because keyboard is so much better then a controller. Anyway, I'd be willing to test the gameplay, plus how hard it is to 100% complete a hack cause that's what I try to go for when I play a new one. Only thing is I'll probably automatically say NO! to any kaizo hacks, I really don't want to rage at a mario game
Hi testers, I need two reliable tester in order to give a constructive criticism of My Hack.
The beta is open to a good level tester (you must test the diffuculty curve and must have some good play skills) and a professional bug tester (knowledge of ASM preferably). If you feel yourself qualified, don't waste time and reply me. I'm counting with you!
Kagami Hiiragi
Currently testing: Nothing. PM me to send me something to hack.
What I look for: Originality, grammar, and overall design and feel.
Preferred length: around 20 exits or less.
ZERO KAIZO.
UPDATED 11-5-2016
I'm looking for testers for my hack again. I tried this before the first time I tried submitting it and couldn't get any responses, even through PM, and just let my friends bug test it, and the submission didn't work out. For my next submission, I bug tested it myself and it still didn't work out. Before I submit it a third time I'm going to look for testers here one last time. This is the hack I want tested and looked through. I am most definitely looking forward to some critique and help on making it look and maybe feel better since I'm a really poor judge and designer of visuals and I tend to miss a lot of obvious level design pitfalls but mostly I just want to make sure it works. This is a list of patches that I've used on this hack. Everything else should be obvious. I'd really appreciate any and all help I can get on getting this thing submitted finally as I've been having so much trouble getting it to not crash at every opportunity it gets, as well as any help on making it better. Thank you.
SchwerMuta: I can tell you now that if music crashes an emulator like BSNES or SNES9x, it will surely be rejected. Not to discourage you, but you're going to want to fix that. There are plenty of tracks you can use that won't crash emulators, but they may not necessarily be the ones you wanted originally. The sacrifice will have to be made if you want the hack to be hosted on SMWC though.
Your hack must be compatible with the newest version of all major emulators (ZSNES, Snes9x, bsnes).
Exceptions can be made if absolutely necessary so long as you warn players in the description, but easily avoidable incompatibilities (e.g. custom music) will not be accepted.
I'd be willing to test your hack if you're okay with me streaming the process, but you'll have to fix the thing that will guarantee it being rejected, or it'd kind of just be a waste of time for all parties involved.
SchwerMuta: I can tell you now that if music crashes an emulator like BSNES or SNES9x, it will surely be rejected. Not to discourage you, but you're going to want to fix that. There are plenty of tracks you can use that won't crash emulators, but they may not necessarily be the ones you wanted originally. The sacrifice will have to be made if you want the hack to be hosted on SMWC though.
Your hack must be compatible with the newest version of all major emulators (ZSNES, Snes9x, bsnes).
Exceptions can be made if absolutely necessary so long as you warn players in the description, but easily avoidable incompatibilities (e.g. custom music) will not be accepted.
I'd be willing to test your hack if you're okay with me streaming the process, but you'll have to fix the thing that will guarantee it being rejected, or it'd kind of just be a waste of time for all parties involved.
Last I checked I finally got it working but if it still crashes somehow then I will just remove custom music from it altogether because it isn't any of the music I'm using, it's AddMusic itself. It refuses to play nice with my hack, regardless of what version I use.
Hello, I was looking for somebody to test my hack for bugs and level design problems.
My hack is a relatively short 6-exit, 1 world demo, and probably won't take too much time to finish. Would someone please test it for glitches and design flaws?