This might be long.
When you talk about the first level with the really fast banzai bills ("floresta de trauma"), it's actually the bonus level, because the real first level ("piramido do ninja") is way more reasonable than this one. Plus I'd like to highlight the fact that the banzai bill in this hack is called a "stronger".
When I played this myself (the version before it, very little was changed actually), it was the difficulty and the bosses that proved themselves to be the biggest problem of this hack.
The first level had two areas in which you had to backtrack in both of them to find this...
This is a boss fight. What you'll soon realize is that most of the bosses here are
horrendously overpowered.
And there's another boss to fight after this one (SMWCP's Spiny boss).
And then here's the third biggest problem in the hack. Do it in one run. The hack has no midpoints in any of the levels. And this long one needs it real bad.
This enemy first showed up in "dia, e tarde a noite" or whatever. I think this is the second main level in the game (it's long too, with no midpoints). As you can see, this enemy can be bounced off of with a spin jump, meaning you can get hurt by jumping on it normally. First time I saw this enemy, I died just because of that. He shows up again in "castelo de momster" but I'm more careful since I know ahead of time.
And speaking of "castelo de momster"...
Yes, you're supposed to jump over that. Getting a running boost is out of the question since the Minskury there gets back up as soon as you jump on him.
To break it down...
This is a literal pixel perfect jump.
In "fortaleza de magma", this dinosaur enemy has a weird interaction with slopes. Once it reaches the top of a slope, it stays stuck there and can never move back down. In this case, it's a double whammy. If you don't move to the left fast enough (where Joi is now), you could get hurt or even get stuck with the dinosaur if you spin jump on him thinking he'll just walk back down.
And while I'm still on the subject of O Ninja Negro, there's still the bosses. In the fight with King Muncher, there are SO many sprites that the game slows down to a crippling halt. Also note that you normally don't have a feather by this point and I got mine from my old version's save file.
And the dino boss in "deserto de dinows" is the best example of these bosses. The dino boss just jumps and makes tremors. Seems tame for this hack, but that's just about
every time he lands! Once one tremor pins you on the ground, you're far past fucked. you can try as hard as you can to jump, but nothing will happen. Worst part about it is you can be caught in this tremor upon entering the boss room, before even figuring out what's going on in the first place.
(during "laboritorio do mal")??? WTF ???
I think you can figure it out. I strongly suggest that you don't leave that in. Also, the "mad scientist KKK" in this level is a really good example of one of those overpowered bosses. I was struggling to beat him, using savestates.
One more thing is the "abaixo do agua" level. Given its tight corridors, you'll be waking the fish for sure. This means you have to swim as fast as you can without stopping to not get killed by the fish. This creates a paradox when Piranha Plants start blocking your path, unless you kill something with fire. So it's like pick your poison.
In conclusion, this hack suffers from insane difficulty, especially during boss fights. There's also no midpoints, so dying to an end of level boss (whether you saw it coming or not) resulted in you replaying the entire level, regardless of how long it was. There were few low blows here and there as well. It took me a long time to go through all this, but you know what I'm thinking.
Reject, please.
+1