Once a while ago, I made a level entitled “The Flipside” for the 5th annual level design contest, and at the time I really liked how the level turned out. To those who may not know, the level was heavily based on the net-gate sprite, in which the player has to switch between being in front and behind the foreground. However, I feel I didn't used the sprite to its fullest potential. So I plan on making a difference to that with the level I'm currently making, which is going to be quite a challenge.
For this level, I plan on making a typical inside a pyramid labyrinth level. I have a lot planned for this, but I don't want to spoiled said plans until they are finalized and what not. However, I to plan on showing whole chucks of the level.
For this level, I plan on making a typical inside a pyramid labyrinth level. I have a lot planned for this, but I don't want to spoiled said plans until they are finalized and what not. However, I to plan on showing whole chucks of the level.
One of the very first sections of the level. Even though it's very basic, this section serves to be a introductory of what to expect in the level such as:
- reset pipes,
- spin jumping on top of enemies,
- screen scrolling,
- and the net-gate sprite gimmick.
Also note that the visuals are not final, as I plan on designing the level first and then visuals second, so I can put extreme care into both of them.
- reset pipes,
- spin jumping on top of enemies,
- screen scrolling,
- and the net-gate sprite gimmick.
Also note that the visuals are not final, as I plan on designing the level first and then visuals second, so I can put extreme care into both of them.