So far, I've just made the palette. What do you guys think? What changes should I make? In the future, I'll start posting the rest of my level which should have cave sub-levels and different time of day palettes.
Unnamed Grassland (Second ROM, level 08)
The blue outline looks kinda funny for me, as it seems like if it were glowing lightly. The rest looks great; that's a nice pastel palette you have there.
On the pipe probably?
Originally posted by Lavir
On the pipe probably?
I think he's referring to the entire level. Aside from the blue outline, the foreground palette looks rather generic, but that's not a bad thing. The BG looks nice.
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A Mario and Luigi Story: The Universe's Star Demo 2:
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So should I change the outline color back to black? I was experimenting with the lighter outline color.
Try making the FG dirt darker. Maybe that would look better?
I really like that palette. I would change the colour of the outline to a darker blue, it does look very weird right now. Other than that, it's pretty cool.
- BlackMageMario
- BlackMageMario
It's a very nice palette. It gives the level a nice sunset feeling.
Alright, I tried darkening the foreground palette and making the outline a darker purple.
There's a bit of an issue with the dirt palette. There's purple under-neth the grass and it does not look very good. I'd change that back to a brown.
- BlackMageMario
- BlackMageMario
The second one. You've definitely improved the palette a lot, and I think it's good to go for your level.
Layout by Mirann <3
I'm probably retired tbh
I'm probably retired tbh
Thanks, and since then I've created two more that will reflect the other times of day. I spent a lot of time on these and I think they should be sufficient.
Critiques are still welcome though, these last two aren't final.
Critiques are still welcome though, these last two aren't final.