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Unnamed Grassland (Second ROM, level 08)

So far, I've just made the palette. What do you guys think? What changes should I make? In the future, I'll start posting the rest of my level which should have cave sub-levels and different time of day palettes.
The blue outline looks kinda funny for me, as it seems like if it were glowing lightly. The rest looks great; that's a nice pastel palette you have there.
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to hear birds and see none.
On the pipe probably?
Originally posted by Lavir
On the pipe probably?

I think he's referring to the entire level. Aside from the blue outline, the foreground palette looks rather generic, but that's not a bad thing. The BG looks nice.
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A Mario and Luigi Story: The Universe's Star Demo 2:
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Status: Dead until I regain interest. Link to hack thread.

So should I change the outline color back to black? I was experimenting with the lighter outline color.
Try making the FG dirt darker. Maybe that would look better?
I really like that palette. I would change the colour of the outline to a darker blue, it does look very weird right now. Other than that, it's pretty cool.

- BlackMageMario
It's a very nice palette. It gives the level a nice sunset feeling.
Alright, I tried darkening the foreground palette and making the outline a darker purple.
There's a bit of an issue with the dirt palette. There's purple under-neth the grass and it does not look very good. I'd change that back to a brown.

- BlackMageMario
The second one. You've definitely improved the palette a lot, and I think it's good to go for your level.
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I'm probably retired tbh
Thanks, and since then I've created two more that will reflect the other times of day. I spent a lot of time on these and I think they should be sufficient.

Critiques are still welcome though, these last two aren't final.