Maybe some of you remember my old C3 thread about working on a palette editor. Well I finally finished it (save for a few features) and am hereby releasing it! Because there are still one or two important features I wanted to add, I'm not making this an "official" release, but more an open beta where I ask all those interested to try it out and let me know what they think. Everything else is complete and, as it stands, the editor is fully functional and should cover every standard demand the hacking community would want to use it for in the realm of palette editing.
Submission 3: Link
This version should fix issues reported by imamelia and ladida. Big thanks to ladida for reporting all XP issues for me. Program should run fine now on XP for any users who were having trouble with that earlier.
I want to stress that I would really enjoy community input on this. It's the only way I can make it the best of the best for everyone who actually wants to use it.
Yes, I do plan on making a GFX editor too. I will begin work on it when I get into winter break and release the first stable build of this editor.
Yes, I do plan on releasing the source code. I will release it along with the first stable release of the editor.
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Interested in MushROMs? View its progress, source code, and make contributions here.
Originally posted by Readme.txt
The generic palette editor is designed to perform every feasible task needed for palette editing.
Features:
*Create new palettes with desired number of colors (blank files or from copied data)
*Support for .tpl, .pal, .mw3, .bin, all SNES ROM types, and SNES9x and ZSNES save states
*Archives recently opened files for easy access
*Full undo/redo support
*Cut/Copy/Paste/Delete support
*Find and Goto support
*Invert colors
*Gradients
*Colorizing
*Grayscales
*Customizable settings
*MDI interface for editing multiple palettes at once
*Full mouse and keyboard user interface
*PC Address displayed for reference
*Zoom settings from 8x to 32x
*Modifiable row and column display
Planned Features:
*"Replace colors" dialog
*More editing effects
*Any bug fixes
*Popular community requests
Features:
*Create new palettes with desired number of colors (blank files or from copied data)
*Support for .tpl, .pal, .mw3, .bin, all SNES ROM types, and SNES9x and ZSNES save states
*Archives recently opened files for easy access
*Full undo/redo support
*Cut/Copy/Paste/Delete support
*Find and Goto support
*Invert colors
*Gradients
*Colorizing
*Grayscales
*Customizable settings
*MDI interface for editing multiple palettes at once
*Full mouse and keyboard user interface
*PC Address displayed for reference
*Zoom settings from 8x to 32x
*Modifiable row and column display
Planned Features:
*"Replace colors" dialog
*More editing effects
*Any bug fixes
*Popular community requests
Submission 3: Link
This version should fix issues reported by imamelia and ladida. Big thanks to ladida for reporting all XP issues for me. Program should run fine now on XP for any users who were having trouble with that earlier.
I want to stress that I would really enjoy community input on this. It's the only way I can make it the best of the best for everyone who actually wants to use it.
Yes, I do plan on making a GFX editor too. I will begin work on it when I get into winter break and release the first stable build of this editor.
Yes, I do plan on releasing the source code. I will release it along with the first stable release of the editor.
----------
Interested in MushROMs? View its progress, source code, and make contributions here.