Language…
6 users online: HollywoodHils, Jordan, Laurindo78,  Lazy, Null42, Rykon-V73 - Guests: 161 - Bots: 227
Users: 64,667 (2,404 active)
Latest user: DarthHylian

NOPE (v3 IS OUT)

Kaizo

NOPE --> USE THIS LINK --> NO THIS ONE

Two gimmicks: Switch blocks and Screen Scrolling Pipes.

Also, try using Luigi...

Have fun dying!
wow, seems like quite a lengthy level. I'll try to TAS it.

My YouTube username is DTE225.
Originally posted by Sokobansolver
If you recorded a video of this hack in avi format, then it would be Nope.avi. Was this intentional?

Ha ha, that was accidental, I didn't see that one coming.:P
Originally posted by HoorayForJay

Oops.

I'll fix that in a few hours.

EDIT: Fixed
HEY GUYS

I updated my thread and posted a link to the no-break version.
Originally posted by MercuryPenny
HEY GUYS

I updated my thread and posted a link to the no-break version.


Originally posted by MercuryPenny
no-break version.


Screen 1 + 5, you can spin jump over the disco shell.
Screen 13, I don't think either of the first 2 on/off switches are needed.
Screen 15, can't see why you would need another p-switch. You can also just jump on top of the on/off switches from screen 15-16.
Screen 16, the pipe is broken.

The whole level seems very... spacious. Like you've left lots of empty gaps which could be filled by content, instead of what feels more linear. In a kaizo hack, nothing should exist unless it is going to be used, be it platforms, enemies, or even just munchers.'

I'm only trying to debunk this because of the "Sokobansolver quality" in the intro is quite unintentionally insulting.
Originally posted by HoorayForJay
Originally posted by MercuryPenny
HEY GUYS

I updated my thread and posted a link to the no-break version.


Originally posted by MercuryPenny
no-break version.


Screen 1 + 5, you can spin jump over the disco shell.
Screen 13, I don't think either of the first 2 on/off switches are needed.
Screen 15, can't see why you would need another p-switch. You can also just jump on top of the on/off switches from screen 15-16.
Screen 16, the pipe is broken.

The whole level seems very... spacious. Like you've left lots of empty gaps which could be filled by content, instead of what feels more linear. In a kaizo hack, nothing should exist unless it is going to be used, be it platforms, enemies, or even just munchers.'

I'm only trying to debunk this because of the "Sokobansolver quality" in the intro is quite unintentionally insulting.

1) That was intentional.
2) lol wut I don't know what you're talking about
3) It's easy to run out of time in that section.
4) Makes it harder, right? that was a mistake on my part, but I left it in because it added difficulty.
5) I was just designing it like I would normally. Oh well.
6)
Same to you pal. Geez.
WHAT UP

I fixed some breaks in the level, and made the second half harder (except Reznor, as I can't make it harder).
A good kaizo level, although you still left the easy opportunity to fly under the clouds with Yoshi. Also, during the Reznor fight the third cement blocks on the sides basically get erased with just their graphics remaining. This probably happens because the original "Bridge destroying"-thing while the fight.
I liked your hack other than these two little errors.

Kaizo