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BG Editing issues

When adding a map16 tileset, it destroyed an already existing one,
but I want to keep them both.
Is there a way to change a tile's page?

Say I want to turn all tiles once on 49 into 50. How can I do that?
If I understand you correctly what you want to do here, which is changing the Map16 Tile location of the background tiles, what you can do is just highlight all the Map16 Tiles on the background, and press "F9", then you can offset the area they appear in. If you want to change the page they are on, add or subtract 100 from it by typing "100" or "-100"(respectively).
Keep in mind, if you want to go from a page in the 40s to a page in the 50s you will have to change the bank by pressing Page Up or Page Down, just make sure that the first tile in the bank (5000, 6000, 7000) is a blank tile (a tile that has F8 in all it's 8x8 Tile Slots).
Living life takes forever
Thanks!
But I have ExAnimation issues...
If I select the ExAnimatio GFX file for my background, it doesn't animate. But on the sample level (which share the same GFX), they do.

How do I animate?
Originally posted by buggy789
If I select the ExAnimatio GFX file for my background, it doesn't animate. But on the sample level (which share the same GFX), they do.

Have you tried copying your ExAnimated tiles from your sample level to your other level?
Yes, and no, it didn't work.
In fact, the sample level and my level share the same GFX, the same ExAnimation GFX...
So how do I make it animate like in the sample level?