Language…
9 users online: anoMaly666, anonimzwx, DanMario24YT, Darolac, MorrieTheMagpie, Nayfal, Neuromancer, simon.caio, Sweetdude - Guests: 262 - Bots: 315
Users: 64,795 (2,378 active)
Latest user: mathew

Mario's Nightmare 64 RELEASE!

Hello everybody, I present you today my hack.

Mario's Nightmare 64 FINAL v1.0
Download on my Website
Author: Apioeus

Contents:
*I offer 140 stars that are waiting to be discovered by you.
* New upper world
* 24 New worlds.
* Part whites higher level than in the original Mario 64
* New Music pieces.
* And much more ...

Images:


Game Translation German-to-English from Eggs6131

Have fun and good luck
Attention! I use Google translator, since I can not speak English. Not text mess surprised.
I enjoyed this quite a lot, especially your volcano level. I think I made that song of storms import for Lugmillord a long time ago, or at least, an import just like it.
Melody comes from the SM74 from you? I like this tune, and I wanted to save time and have to edit the Exported from SM74. I have to say 24 New music built, 19 of which I've created yourself.
Desert Melody came from SMSR, then Song of Storm from SM74, Sammer Kingdom (Last Bonus World) of DobieMeltfire, and world 1 and 13 from the package of Messiaen.
Attention! I use Google translator, since I can not speak English. Not text mess surprised.
Mario's Nightmare 64 - English Version

*Edit, embed is not working, just copy-and-paste the link #ab{:P}*

http://www.youtube.com/watch?v=egmM0knax0A

All credit goes to Apioeus for this great (yet devilishly hard) hack.
Tip: Who the hack is too heavy or not know how it goes, I have a video Walkthrought Uploaded on my YouTube channel.
Attention! I use Google translator, since I can not speak English. Not text mess surprised.
I apologize for the bump, I notice Apioeus hasnt been on but I seem to be having trouble. In the Snowy Nightmare level, there is a huge error that causes a star to be un gettable.. The act "Warm-up with Koopa-the-Quick", He freezes up after so far in. I noticed instead of a set path he juts goes straight to the flag and in doing so goes over top of everything. This must be fixed or else no one could get that star. Fantastic hack otherwise.
The error caused by the use of the Koopa savestats if the error appears in the emulator, I recommend you reboot, and the Save State file to delete. Unfortunately, I do not know how to fix it, maybe I'll find out at some point.

___________
Der fehler mit dem Koopa verursacht das benutzen der savestats, falls der fehler bei dir auftaucht empfehle ich den emulator neuzustarten, und die Savestatedatei zu löschen. Ich weiß leider noch nicht wie ich den Fehler beheben soll, vielleicht finde ich das irgend wann heraus.
Attention! I use Google translator, since I can not speak English. Not text mess surprised.
Oh is that it? Well, then, okay. It should still get looked into..
I'm playing the German version 1.1, and I am getting the last few stars. But in the ???-world (last bonus world, entrance in course 15 "Limbus") there are bugs:

In the 1st room (the way up to the "Star Switch" which contains the 5 secrets) the walkthrough video of version 1.0 shows rolling steel balls on the last part on the way up. In my version they fall down beneath the way. Did you change that or is it a bug?

In the 2nd room (with the tower and the platform where the chain dog guards the piranha plant star, the red coin star and the 5 secrets star) the game likes to freeze surprising on variable places or actions, but only in this room. Please check and fix that.

Now my review:
I like this game. Graphics, sound and levels are awesome! The story is also cool. There are only two things I have to criticize:

1. It's not only in the labyrinth annoying to have to go to the world-in-world-entrance again and again. In a version 1.2 each course should have its own success-/fail-point in front of the entrance. You changed the labyrinth, but there are still

- Course 6 -> Course 7
- Blue Switch Palace -> Course 9 -> Course 10 -> Bowser II
- Blue Switch Palace -> Course 9 -> Bowser's Castle V
- Blue Switch Palace -> Bowser's Castle VI
- Course 12 -> Course 13
- Cannon + Wing Cap + Cannon + Fly around to Course 15 -> ???

Especially the last two were not funny to go there that often.

2. Without savestats the game would be unplayable. Nothing against difficulty, but there are many places where you have to make very perfect timed combinations of different jumps (triple, wall, far) or you die. Especially the courses 8, 11, 12 and 15 are very annoying, also when you have to use the catapult enemies to reach a small platform exactly. Difficulty is ok, but Kaizo Style doesn't make fun.

But in sum, thank you for a great SM64-Hack! #smw{:TUP:}
Originally posted by DJTeeJay
I'm playing the German version 1.1, and I am getting the last few stars. But in the ???-world (last bonus world, entrance in course 15 "Limbus") there are bugs:

In the 1st room (the way up to the "Star Switch" which contains the 5 secrets) the walkthrough video of version 1.0 shows rolling steel balls on the last part on the way up. In my version they fall down beneath the way. Did you change that or is it a bug?


It's probably because you have played your file too much longer the steel boulders fall down. Just reset the game, and they come rolling down the path like normal.

Originally posted by DJTeeJay
In the 2nd room (with the tower and the platform where the chain dog guards the piranha plant star, the red coin star and the 5 secrets star) the game likes to freeze surprising on variable places or actions, but only in this room. Please check and fix that.


That's odd. That didn't happened when I re-played the version for my playthrough...
SUPER CRASH TIME YEAH!
Reboot the game without using savestates solved both problems. #smw{<_<}
Quite forgot to catch your last issues before.

Originally posted by DJTeeJay
1It's not only in the labyrinth annoying to have to go to the world-in-world-entrance again and again. In a version 1.2 each course should have its own success-/fail-point in front of the entrance. You changed the labyrinth, but there are still

- Course 6 -> Course 7
- Blue Switch Palace -> Course 9 -> Course 10 -> Bowser II
- Blue Switch Palace -> Course 9 -> Bowser's Castle V
- Blue Switch Palace -> Bowser's Castle VI
- Course 12 -> Course 13
- Cannon + Wing Cap + Cannon + Fly around to Course 15 -> ???

Especially the last two were not funny to go there that often.


I do agree the fact that everytime you gain a star or failed, you have to re-stock in a inch of these levels (mostly because Bowser's castle is the most enlarged level system of the game).

Apioeus just forgot to add these so we won't have to get the routine looped over and over, yet in case I have to mention his idea was to link levels between levels.


Originally posted by DJTeeJay
Without savestats the game would be unplayable. Nothing against difficulty, but there are many places where you have to make very perfect timed combinations of different jumps (triple, wall, far) or you die. Especially the courses 8, 11, 12 and 15 are very annoying, also when you have to use the catapult enemies to reach a small platform exactly. Difficulty is ok, but Kaizo Style doesn't make fun.


Hard obstacles for late levels are done right just because they're meant to be difficult indeed. That's when you need to use your head what enemy or what place you got to advance there. Plus, I gotta say -- not only obstacles (which they rather don't make sense) -- but the deadly quicksand collision from these levels is annoyingly overused imo.
SUPER CRASH TIME YEAH!