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Creating shadows and shading faces

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In Mario64, some levels have darker faces on different
sides of the level. Like a block floating in the air, some parts
are darker than others. Is there a way to do this? Because levels
that I make have no shading and look full bright.

I'm still quite new to this, so sorry if there is an obvious answer to this. I wouldn't know. :u
When life gives you lemons, make lemonade. Or give them cyborg implants and conquer the British.




Shading is enabled by default in any version of the level importer later than 1.6. You should be ok if you use the 1.8.1S ;)
in the display list is a 0x03 command pointing to data, that should be "FF FF FF FF" and "FF FF FF FF". if you change these FF's to lower numbers, the level will get darker. they are in RGBA format (allowing you to use colour modifications too)
There's a problem.
After I extend the rom with the rom extender and put it into
the new importer, the importer expands the rom again and applies
patches like normal, and the rom even still works in TT64.
But only after I import a new level, TT64 says that the rom
is invalid.
I think it's something with the new importer.
Everything worked perfectly with the old one,
but if the new one is better then I want to
get this working.
When life gives you lemons, make lemonade. Or give them cyborg implants and conquer the British.




Originally posted by supernova38
There's a problem.
After I extend the rom with the rom extender and put it into
the new importer, the importer expands the rom again and applies
patches like normal, and the rom even still works in TT64.
But only after I import a new level, TT64 says that the rom
is invalid.
I think it's something with the new importer.
Everything worked perfectly with the old one,
but if the new one is better then I want to
get this working.


preferences->[>]skip checksum check
I never would have thought to check that.
Thank you for the help!
When life gives you lemons, make lemonade. Or give them cyborg implants and conquer the British.




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