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Mario's Way To Be A Legend (Demo 0.1 Released!)

Kaizo

This is a new kaizo hack i'm working on. I suspended Power-up Abuse because I can't think any more idea for that hack. Anyway, this hack will train you all the trick & skill in smw needed to be a kaizo player. I will made video for each level in this hack.

But first, Screenshot:
- Title Screen:

- Intro:

- World 1 Overworld:

- Info House:

- Level 1-1: Shell Jump

Shelljump Tutorial

A shell jump.

Double Shelljump Tutorial.

A Double Shelljump.

Shell-pushing is also included in this hack.

Bonus 1-UP, for anyone who can complete this level!

Level Finished!
First Level Video!
Well. For a new user, you're making a way amazing job than most people, At least kaizo hackes, Only thing that bugs me is the "S" in the title, It has cut-off. If possible try to repair it so it can look much more better.
Level 1-A: Springboard (Sorry for some cut-off, but I don't know how to fix it)

Springboard Jump Tutorial

A Springboard Jump

This trick is quite advanced...

Some puzzle

Double Springboard Jump

Bonus 1-UP

Way going back to the beginning.

Level Finished! With a springboard as a souvenir!

Level Video
Well, this level is only focused on springboards, and while you tried to make a good effort on it, you focused on only springboards. You should make more things than that gimmick, like something involving Goombas, P-switches or something like that to the mix. I also think it looked too easy, but since you are making it so the player can keep itself trained, really hard difficulty is not the point right now, though you still should make something different than just springboards while keeping the main gimmick.

About the cutoff in the switch palace, there is an ExGFX file for it right here (there is a tutorial for inserting and pasting ExGFX files here) to fix the "cutoffs".

About the first level, I don't notice anything wrong there, but there's something that bothers me: notice the ledges in the last three screenshots? They seem like they are "entering on another". You should make it so they have edges on them and fill the ledges under them with dirt tiles.

This hack looks good so far, but if you want to keep it a training hack, don't make the hack really hard on the first levels. Keep a consistent kaizo difficulty there, while at the same time using all the resources needed to make your level hard, and if possible, try making the last levels harder so the player will look like he's prepared (just a suggestion, no need to follow it if you don't want). Good luck on this hack!
Windowless ride, feeling alive
Are you alive or just breathing?
Originally posted by Archie
Well, this level is only focused on springboards, and while you tried to make a good effort on it, you focused on only springboards. You should make more things than that gimmick, like something involving Goombas, P-switches or something like that to the mix. I also think it looked too easy, but since you are making it so the player can keep itself trained, really hard difficulty is not the point right now, though you still should make something different than just springboards while keeping the main gimmick.

About the cutoff in the switch palace, there is an ExGFX file for it right here (there is a tutorial for inserting and pasting ExGFX files here) to fix the "cutoffs".

About the first level, I don't notice anything wrong there, but there's something that bothers me: notice the ledges in the last three screenshots? They seem like they are "entering on another". You should make it so they have edges on them and fill the ledges under them with dirt tiles.

This hack looks good so far, but if you want to keep it a training hack, don't make the hack really hard on the first levels. Keep a consistent kaizo difficulty there, while at the same time using all the resources needed to make your level hard, and if possible, try making the last levels harder so the player will look like he's prepared (just a suggestion, no need to follow it if you don't want). Good luck on this hack!

Thanks for your comment, I will make more mix for the level. About the switch palace cut-off, I will try to fix it. And about the difficulty, the "ridiculous" difficult glitch will be included only in the last world (or some earlier world without forced to do).
I think you could've just gotten the first spring-board and go down the pipe.
Originally posted by Akireyano
I think you could've just gotten the first spring-board and go down the pipe.

Look at the info house. All the training aren't forced to do (except final level) & if you can pass successfully without taking the pipe to skip the level, you will gain a bonus (1-Up to 5-UP). This thing make sure that player won't stuck at a level.

PS: Level 1-2 is out!
There is one mistake in Switch Palace. You did the some bad thing with the blocks.
I have a Discord server as well! (by joining, you agree to the rules)
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Basically, I believe in peace and bashing two bricks together.

Originally posted by MasterKastylinos222
There is one mistake in Switch Palace. You did the some bad thing with the blocks.


I fixed it now.
Well, it looks great. Can't wait for the first demo, so I can LP it! #smw{^_^}
It really looks like you put lots of effort into it and it will be a good tutorial hack. There are some typos in the Messages (like on the air), but in general this is nearly too good for a first hack!


Sorry for no update these day, but I'm having an important exam & working insanely on other hacks. So, here's some minor update:

- New Intro:


- Minor update to world 1 overworld, include some new level:


PS: Click here for some goodies!
Finally, the exam is over, so I'll start to get more work on this hack.

And, if you haven't noticed yet, I put a download link in my previous post.

Kaizo