Hello all, here is the project thread for my first hack, a birthday/Christmas present for my stepson. He and I both love Luigi, his favorite color is Green, his nickname is Buggy, and he will be turning 9 in September. Here is what the hack will contain and progress on each:
1. Custom overwold in the shape of a bug - 100% done
2. Custom title logo - 100% done
3. Custom title level playthrough - 100% done
4. Custom koopa to look like determined turtle (one of his stuffed animals) - 0%
5. Custom palettes for The Luigis - 100% done
5.5 Change Marios sprites to Luigi sprites - 100% done - Thanks to WeegeeBen for suggesting Azurik's Luigi rip. In yy-chr I altered the cape so it doesn't use one of the skin tones and changed the fireball sprite so it doesn't look Luigi is having a seizure.
6. Change overworld border color - 0% done
7. Custom levels - 15% done
8. Custom credits - 0% done
9. Change Mario and Luigi to Luigi and Luigi - 100% done
10. Change "Mario Start" to "Luigi Start"
I'm looking for constructive input/criticisms and assistance with issues as I run into them. Here's what I've run into so far that I could use help with:
1. Top of my first castle jumped across the screen on destruction event. Sort of fixed by using the fortress sprite instead of the castle sprites.
2. Green blocks on overworld event are brown because I changed Luigi's shirt color. I could switch Luigi 1 and Luigi 2's shirt colors, but I'd rather not.
3. Can't move Bowser's sign onto the main overworld map. It's looks good without it, but it'll be better with it.
Here are screenshots:
I have a playable demo with short levels to see all the overworld events and see the Luigi colors in action on one level, but I don't know how posting it works, or if it's even allowed.
Thanks's in advance for all your input.
Solo Hacks In Progress:
Luigi's Big, Green Adventure
Jello's Journey
Collab Hacks In Progress:
K-16 - Story of Steel - Playtester
The Dimensional Rift - Level(s), Title-screen lettering
Sprites:
Creeper Pack - Project Thread
Sprites In Progress:
32 x 64 Creeper Boss
Boom Boom
1. Custom overwold in the shape of a bug - 100% done
2. Custom title logo - 100% done
3. Custom title level playthrough - 100% done
4. Custom koopa to look like determined turtle (one of his stuffed animals) - 0%
5. Custom palettes for The Luigis - 100% done
5.5 Change Marios sprites to Luigi sprites - 100% done - Thanks to WeegeeBen for suggesting Azurik's Luigi rip. In yy-chr I altered the cape so it doesn't use one of the skin tones and changed the fireball sprite so it doesn't look Luigi is having a seizure.
6. Change overworld border color - 0% done
7. Custom levels - 15% done
8. Custom credits - 0% done
9. Change Mario and Luigi to Luigi and Luigi - 100% done
10. Change "Mario Start" to "Luigi Start"
I'm looking for constructive input/criticisms and assistance with issues as I run into them. Here's what I've run into so far that I could use help with:
1. Top of my first castle jumped across the screen on destruction event. Sort of fixed by using the fortress sprite instead of the castle sprites.
2. Green blocks on overworld event are brown because I changed Luigi's shirt color. I could switch Luigi 1 and Luigi 2's shirt colors, but I'd rather not.
3. Can't move Bowser's sign onto the main overworld map. It's looks good without it, but it'll be better with it.
Here are screenshots:
I have a playable demo with short levels to see all the overworld events and see the Luigi colors in action on one level, but I don't know how posting it works, or if it's even allowed.
Thanks's in advance for all your input.
Solo Hacks In Progress:
Luigi's Big, Green Adventure
Jello's Journey
Collab Hacks In Progress:
K-16 - Story of Steel - Playtester
The Dimensional Rift - Level(s), Title-screen lettering
Sprites:
Creeper Pack - Project Thread
Sprites In Progress:
32 x 64 Creeper Boss
Boom Boom