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The SM64 Hacking Help/FAQ Thread (updated Nov 21)

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Originally posted by Mariohacker14

Kinopio means make some polygons without shading like fraubers importer v16

yes, that's it.

Originally posted by Kazeshin

that's possible, but it's a pretty hard thing, if you aren't familiar with polygon data;

if you go to the polygon data of your level in toadstool, you will notice 2 0x03 commands, pointing to some data, including your "shading intensity".
if you set another 0x03 command right before the polygons for the excluded part start, you should be able to shade just one part of the level... after that, set the old 0x03 command again... your polygon data will get bigger through this, of course. it's possible to find specificx polygons through 64rip+0xfd commands...

Code
[03] [88] [00 10] [08] [00 C0 90] 
[1]: 03= Load color for next triangles. 
[2]: When is 0x86, loads the bright color, when 0x88(?) 
     loads darkened color. 
[3,4]: ?? 
[5]: RAM segment number 
[6,7,8]: Offset in segment 
        (colors referred are in 32-bit RGBA format 8888)



Code
[FD] [10] 00 00 [09] [00 48 00] 
[1]: FD = load texture 
[3] : format/pixel size fffpp000 f = format RGBA = 000 
      (there are other options) p = storage size of 1 texel 
      16 bits = 10 (other options too) 0 = unused 
[5]: RAM segment number 
[6,7,8]: Offset in segment 



and to find the offset, you will have to look at the level scripts;
level geometry stuff gets loaded to segment 0x0E;
Code
17 Copy uncompressed data from ROM to a RAM segment
[4]: RAM segment to copy data to
[5,6,7,8]: Start address in ROM of uncompressed data
[9,10,11,12]: End address in ROM of uncompressed data

uhm... yes it seems pretty hard to me,
however thanks for the exhaustive explanation.
Originally posted by KochiyaStar
Meh, I gave up on that hack. I played Missing Stars again and got inspired to make a flat world hack, my first level is pretty complete so I will upload pictures later.
thanks for the information, guys. ^^

a flat world hack is a bad idea. messiaen made a flatworld, because he wasn't able to create something more complicated, since the object importer wasn't even programmed back then (from my informations - i got them from old messages)...
Try making some geometry, it's not as hard as it looks like at the start. it's just time-consuming, but a good hack needs much time^^
I know but I do add things. I ad towers, ponds/wells.. my first level is amazing, I promise I'll show.

Trying to work on the hub area, its not working well.. Mario ends up falling into an abyss. How would i go about warp destinations for it? I am using Rainbow clouds so i can get a few secret stars in
Originally posted by KochiyaStar
I know but I do add things. I ad towers, ponds/wells.. my first level is amazing, I promise I'll show.

Trying to work on the hub area, its not working well.. Mario ends up falling into an abyss. How would i go about warp destinations for it? I am using Rainbow clouds so i can get a few secret stars in

I don't get what you mean, what are you trying to do?
Originally posted by Kinopio
Originally posted by KochiyaStar
I know but I do add things. I ad towers, ponds/wells.. my first level is amazing, I promise I'll show.

Trying to work on the hub area, its not working well.. Mario ends up falling into an abyss. How would i go about warp destinations for it? I am using Rainbow clouds so i can get a few secret stars in

I don't get what you mean, what are you trying to do?


Check my hacks thread.
Originally posted by KochiyaStar

Check my hacks thread.


I was not referring to your hack in general, but to what were your problems with warp destinations.
ah! Well I am trying to set the start area, I set it when I wanted and tested but he died on the spot. I then enabled death floor and he fell from the sky below the course. I dislike how it automatically makes the warps Bomb-omb Battlefield 1-10..
Originally posted by KochiyaStar
ah! Well I am trying to set the start area, I set it when I wanted and tested but he died on the spot. I then enabled death floor and he fell from the sky below the course. I dislike how it automatically makes the warps Bomb-omb Battlefield 1-10..


starting level has a hardcoded starting position, you can change that in the importer. get the coordinates through toads tool;
the button for that is "set start coordinates" at "level settings".
I noticed, thanks. I will do that. I promise to make this a good hack, as best I can
Cannons.. I have a question, massiaen did it and I am wondering what to do to make the cannons 360 in stead of 90.. assuming it takes ASM?
Originally posted by KochiyaStar
Cannons.. I have a question, massiaen did it and I am wondering what to do to make the cannons 360 in stead of 90.. assuming it takes ASM?


8125FEAC 1000
8125FECC 1000
is the gsc for it. to get the rom address, just sup 81245000 from the first 4 bytes.
Simple hex work? easy enough, I love hex work. thanks!
Yoshiatom's Post
What 3D modler should I use to make SM64 levels?
I'm a begeiner to 3d modling, so I dont want anything that would be to coplicated.

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Originally posted by yoshiatom
What 3D modler should I use to make SM64 levels?
I'm a begeiner to 3d modling, so I dont want anything that would be to coplicated.


Google Sketchup would be your best option if you're just starting out. It may be hard to get used to at first, but you'll grow better at it over time. Try watching here if you want to learn more about how to use it.
Originally posted by Flame8765
Originally posted by yoshiatom
What 3D modler should I use to make SM64 levels?
I'm a begeiner to 3d modling, so I dont want anything that would be to coplicated.


Google Sketchup would be your best option if you're just starting out. It may be hard to get used to at first, but you'll grow better at it over time. Try watching here if you want to learn more about how to use it.

Actually, I found Google Sketchup quite hard when I started. I use Blender myself. There are tutorials specifically for Mario 64 modeling made by Geckojou. If you wish to try Blender, watch this. It's three part, plus a texturization tutorial. Good luck!
Originally posted by KochiyaStar
Actually, I found Google Sketchup quite hard when I started. I use Blender myself. There are tutorials specifically for Mario 64 modeling made by Geckojou. If you wish to try Blender, watch this. It's three part, plus a texturization tutorial. Good luck!


I suppose it depends on what you're used to. He should try both programs and see what he likes best.
I have to use Maya as part of my games design course but I found that making levels with large terrain a lot more complicated with the program then it needs to be. Sketchup with the right plugins is far more efficient in my opinion and a heck of a load more user friendly then Maya.

I only use Blender when ripping models in .vrml to import into Sketchup, I haven't tried making levels in there but I feel I'll only run into the same issues as Maya.
Speaking of issues with blender...#smw{-_-2}

I have run into a huge problem with it. Now, hear me out, it has never done this ever before everything was running smooth until a few days ago.. Blender screwed up on me.

Apparently whenever I try to load massiaens texture rips, Part 1.. it only loads 25% of them, and stops loading at the exact same texture..and then in doesn't respond or close, causing me to reboot my computer..

I am quite determined now to start using Sketchup as Meltfire has made amazing levels in it..and I feel I could make better ones myself if I learn to use it better... or fix blender.. help on either please?
Originally posted by KochiyaStar
Speaking of issues with blender...#smw{-_-2}

I have run into a huge problem with it. Now, hear me out, it has never done this ever before everything was running smooth until a few days ago.. Blender screwed up on me.

Apparently whenever I try to load massiaens texture rips, Part 1.. it only loads 25% of them, and stops loading at the exact same texture..and then in doesn't respond or close, causing me to reboot my computer..

I am quite determined now to start using Sketchup as Meltfire has made amazing levels in it..and I feel I could make better ones myself if I learn to use it better... or fix blender.. help on either please?

i don't know any other sm64 hacker using blender; you won't find help here.
if i were you, i'd just delete that texture.
No, it wont load the rest of the folder.. I might just restart everything and take a longer time using Google Sketchup actually, that would make more sense..
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