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General Bugs and TODO list [Updated 6-25] (Please report all bugs here; General and Level specific)


Should be fixed in next base. I'll add it to the list for now.
Layout by LDA during C3.
Did somebody say layer 3 background for Manic Mine?


Graphic is served, eh. (ignore the hill thing)

What do you think about this graphic, yeah or nay?
EDIT: The new graphic is ready:

Manic Mine already has a layer 3 Bg....that still needs to be inserted...However, Im sure I can find a good place for this one
Layout by LDA during C3.
Btw when is the layer 3 forest BG going to be inserted?


Edit1754 is going to be dealing with some of the layer 3 bg while the rom is in his possession. I'll make sure to point that out to him too.

EDIT: Going through my messages and it doesn't look like it was ever PM'd to me. I'm know I've seen the pic posted on the site before but I don't believe it was ever sent to me directly. :/
Layout by LDA during C3.
glitch type: blocks - onsen overhang

top-corner problem with the shattering blocks.

Can be done if mario stand between two shattering blocks and one of them won't shatter.

glitch type: generator - chilly colors

simple glitch, if you have an item in your hand and press the spin jump button, mario will normal-jump and flip the red/blue blocks.
Code
0x5844 | mario physics | change 19 to 00 to allow mario to spinjump while carrying an item.

Also who made that sprite generator?

EDIT:
glitch type: HDMA priority - digsite danger
The black HDMA for the message box and beaten level fadeout circle is behind the foreground.
sample image:

Give thanks to RPG hacker for working on Asar.
Glitch type: sound
In any level, where mario press up to enter a vertical pipe's bottom doesn't play a pipe sound, and instead, a "hit-head" sound, it always happen.
Give thanks to RPG hacker for working on Asar.

Updated the list. Let me know if I missed anything
Layout by LDA during C3.
Bug Type: blocks; Level: EREHPS EHT RAEF

If I were big/fire/cape mario and walk to the blue flame in the first section without crouching or jumping will not hurt mairo. The offset that hurts mario is only included on the above and corner offset used on hurt on specific sides block. Should it be on all offset except spriteV/H, fireball and cape?

^This happens if mario's feet is on the block under the blue flame.
Give thanks to RPG hacker for working on Asar.
Say, are you guys going to fix MVS' map song?

Originally posted by the list
-Global "level beaten" music needed

I think I made something for S.N.N., but I don't entirely remember giving it to him. Can I find it for you?

e: If this needs fixing, I can fix it however you want.
Check out my music!

Yeah, I'll have to get Kip nor one of the other music guys to look at it.

As for the song now, that I think about it I remember hearing that before and I think is still in the game. I might be something goofy with AMK. However, when beating the level I would like the level to end a bit sooner since Mario won't be doing the victory walk at the end, so the song may need to be shorter. I'll have to find someone to work on finally getting the level end sprite to work the way it needs to so you know how much time you have to work with.
Layout by LDA during C3.
you can give me everything music-related if you want.
Who's fixing the glitches?
Looks like that all the glitches aren't fixed yet!
Random idea: in case people do want to try playing this game on a real SNES, would it be possible/worth it to have a toggle at the title screen/options menu between stereo and monaural sound?
Check out my music!
From a technical standpoint it should be easy enough to implement that in the SPC engine. I haven't looked at the title screen code though.
Originally posted by Roberto zampari
Who's fixing the glitches?
Looks like that all the glitches aren't fixed yet!


How many times have people complained about glitches not being fixed? The glitches in the game are not the main priority right now. What the SMWCP Team is focusing on is getting all the content that is needed wanted. When the game enters beta-testing; that's when we focus on fixing glitches and stuff. But that's the problem: the hack is still in alpha. Yes, you can report glitches and everything; but don't expect them to all be fixed. A good amount of these glitches are technical, and aren't easily fixed without causing another one. Report the glitches, but don't be an ass about it and demand they get fixed right away. This team is working very very hard to ensure this hack is up to quality standards; and that task is very tedious.
Level - Petroleum Passage
Bug - "Sprite Tilemap Related"
Description: It appears the sprite graphic in SP4 were overwritten by another set of graphics. I don't know if the graphics were backed up or anything, but I do not have the original files I made for the level anymore. Perhaps there's an equivalent???

Also, would it be alright if I made a new background for "metalgearhunter's 'Frost-Fried Frenzy" level? The background he made for it way too overused, and I'd like it to stand out since it has it's own foreground as well.

Yes feel free to make another bg if you'd like. As for the missing gfx, we should hopefully be able to grab them from an older base
Layout by LDA during C3.
Hmm, I guess this will fit here. xd

I don't know if it happens to all of these, but when I jumped on the yellow switch in Countdown Chamber, the game just played the "victory song" and then it froze instead of returning to the map.

Someone should also check this, because I don't know if it happens to all switch palaces (I'll check the others later if I'll have time), I posted it because it happened to me (yes, my rom is okay).

There are probably also more levels which cause the game to freeze/crash after beating a level or getting through a door/pipe. I think it wasn't fixed there yet before the base update (I may be wrong :x) so I'm posting it there. I encountered that bug in Crumbling Catacombs too, when I tried to enter the door in the second section.

EDIT: Oh, and the same issue with moving water on paused game happens also in Stone Sea Sanctuary. Hit the P-Switch and pause the game - the water will rise/fall even if the game is paused.

EDIT2: And like some other levels, it crashed when I've beaten the jelly boss.