Cross-posting this so long as it's not a big deal.
So, at some point something changed with my hack to where custom music used across multiple connected levels will restart at each level load. Meanwhile, the game seems to be ignoring custom level times. Since these are both included in the same menu in Lunar Magic, I figure these two issues could be related. I'm honestly not sure at what point this happened yet; I'll be going through my backups to check. Anyone know what I might have done to my hack?
Edit: It appears that the only patches I've applied between my last correctly functioning backup and now are the Bounce Block Unrestrictor and the Sprite Initial Facing Fix. I am using HuFlungDu's version of Romi's AddMusic. This problem has never presented itself before.
[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
So, at some point something changed with my hack to where custom music used across multiple connected levels will restart at each level load. Meanwhile, the game seems to be ignoring custom level times. Since these are both included in the same menu in Lunar Magic, I figure these two issues could be related. I'm honestly not sure at what point this happened yet; I'll be going through my backups to check. Anyone know what I might have done to my hack?
Edit: It appears that the only patches I've applied between my last correctly functioning backup and now are the Bounce Block Unrestrictor and the Sprite Initial Facing Fix. I am using HuFlungDu's version of Romi's AddMusic. This problem has never presented itself before.
[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.