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[Solved!] Custom Music Restarting Between Levels Using Same Song

Cross-posting this so long as it's not a big deal.

So, at some point something changed with my hack to where custom music used across multiple connected levels will restart at each level load. Meanwhile, the game seems to be ignoring custom level times. Since these are both included in the same menu in Lunar Magic, I figure these two issues could be related. I'm honestly not sure at what point this happened yet; I'll be going through my backups to check. Anyone know what I might have done to my hack?

Edit: It appears that the only patches I've applied between my last correctly functioning backup and now are the Bounce Block Unrestrictor and the Sprite Initial Facing Fix. I am using HuFlungDu's version of Romi's AddMusic. This problem has never presented itself before.

[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
This is an error people have complained about occasionally, but I've never seen it and no one has ever sent me a ROM containing the error. If you change the music to 00, does that fix it? I seem to remember that working, but I've been out of the music game since late 2011.

Edit: that is, the music in sublevels, not the music in the main level, obviously.
This happened once to me. It apparently was caused by sprite buoyancy, when I entered a level with sprite buoyancy activated the music restarted no matter what, when I deactivated sprite buoyancy the music worked fine.

I am not sure if you are having the same problem, but not using the sprite buoyancy could limit your level design a bit, especially if you are using the hopping flame or fishes, so, maybe deactivating it is not a real solution.
It's definitely not a matter of sprite buoyancy, though thanks for the heads up on that. It's funny how there are always these little tiny glitchy things.

HuFlungDu -- I did try your recommendation of changing the level music to 00, and it does allow for the level music in one portion to continue, but then when I return to the main level the music restarts.

Also, it's worth reiterating that this is an issue that is not present in earlier versions of this level -- it's only a recent occurrence. If you don't mind, I'll pm you with links to my files.

[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
HuFlungDu was able to determine the nature of this bug. All in all, it was thankfully a fairly simple fix, but one that might not necessarily be immediately evident.

[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.