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Super Puzzle Land 2 v1.1

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yep. the sequel to super puzzle land, super puzzle land 2, is here.

28 exits, 23 levels



Download here (v1.1)

NOTICE: screenshots slightly outdated (they were from 1.0)
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i was looking forward to some puzzle action.. but don't know what to do in the first level - some crazy glitch to not die by falling down!?

I'm not a super specialist in using glitches..


//edit

never mind.. i did it! ^^


//edit2 (I will update the spoiler if I see any errors/bugs)

designissues:


1.

you can throw the key up and swim up fast to finish the level - no need of the rest (Yoshi etc). you should build a higher "muncher-tower"

2.
I don't know about this exactly, but I heard of a "p-switch-jump-glitch". if it is possible to use a switch to jump higher, you won't need the springboard in the yellow switch palace.

3.
I've finished the level "memory error" but I don't know if I solved it like it was ment to be. I'm irritated of the shell and the last blue p-switch near the keyhole (because I didn't need both). I took Yoshi, activated every switch, but took one blue with me. with the right speed and timing I was able to jump over to the key. I double-grabbed the key and the blue p-switch and finished the level.

4.

this doesn't look right ^^
I guess the plan was, that you have to feed lil Yoshi with koopa, 2 shells and a coin (glitched of course). but it was no problem to take adult-Yoshi with you into this screen.

5.
fortress "what the chuck"
when you jump off a koopa, you can reach the mushroom, so you don't need Yoshi to get there!

6.

I don't know what to do here!?




if you were me, you would not prefer being you
Originally posted by DonGeilo
i was looking forward to some puzzle action.. but don't know what to do in the first level - some crazy glitch to not die by falling down!?

I'm not a super specialist in using glitches..


//edit

never mind.. i did it! ^^


//edit2 (I will update the spoiler if I see any errors/bugs)

designissues:


1.

you can throw the key up and swim up fast to finish the level - no need of the rest (Yoshi etc). you should build a higher "muncher-tower"

2.
I don't know about this exactly, but I heard of a "p-switch-jump-glitch". if it is possible to use a switch to jump higher, you won't need the springboard in the yellow switch palace.

3.
I've finished the level "memory error" but I don't know if I solved it like it was ment to be. I'm irritated of the shell and the last blue p-switch near the keyhole (because I didn't need both). I took Yoshi, activated every switch, but took one blue with me. with the right speed and timing I was able to jump over to the key. I double-grabbed the key and the blue p-switch and finished the level.

4.

this doesn't look right ^^
I guess the plan was, that you have to feed lil Yoshi with koopa, 2 shells and a coin (glitched of course). but it was no problem to take adult-Yoshi with you into this screen.

5.
fortress "what the chuck"
when you jump off a koopa, you can reach the mushroom, so you don't need Yoshi to get there!

6.

I don't know what to do here!?





1. made it 2X as high

2. it's REALLY hard (only acceptable in pit levels I heard), but I fixed it anyway

3. nope. fixed that too.

4. not really sure how yoshi hopped over everything, but it's now a small mario door

5. fixed

6. bring yoshi through the pipe, too.

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Mistake Sreenshot

I understand what you want to do. You want player to pick the shell & throw up to get the mushroom & finish the rest of the puzzle. Unfortunately, you added a switches block that only turn solid after you press the yellow switch. You may make the same thing with the rest switch block. I remember there is a switch block in Map16 Data that always solid even when you have not press the switches palace yet. Replace this block with that one.

PS: Ignore that post! I never heard about scroll screen can save Mario. Sorry!
v1.1 finished

https://www.dropbox.com/s/ba2tqkd0uv9ac4h/SPL2v1.1.ips
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