This is obviously not related to SMW hacking at all, but this is something I've been working on for a few months and I figured now would be an appropriate time to show everyone!
This is something I've wanted to do for a long while, actually. I've even attempted to recreate a Mega Man engine in SMW a couple times, though I soon discovered that SMW hacking was not the way to go for this type of a project. Having moved on to making fangames now, I felt that this was the perfect opportunity to make such a game.
The concept of this game is similar to that of Rockman 7 FC, although instead of taking a 16-bit game and remaking it in 8-bit, I decided to do the reverse. My goal is for this to feel like an authentic SNES game, despite being a fan game. I have also "updated" the game a bit to be more consistent with some of the newer Mega Man games. (For example, I gave Mega Man the ability to charge and slide, added bolts and E-tanks, etc.) However, I realize that there will be some people out there who would prefer not to have these updates, so I plan to include options for enabling/disabling them. Additionally, the difficulty will be updated to be more fair than the original was, and I have started implementing 3 difficulty modes: Easy mode (for those who thought the original was too hard), Normal mode (Which is essentially the same as the original), and Hard mode (for those who, like me, thought the original was too easy.) One of my goals is to appeal to as wide of an audience as possible. The majority of the graphics for this game are going to be from The Wily Wars, and Grav and I will be working on arranging/porting the music in Mega Man 7 style. This game uses an SPC plugin as well, so the music is 100% authentic SNES!
Some screenshots:
And here is a video showcasing Bomb Man's stage:
Video Link
As of right now, Bomb Man's stage is the only one finished (aside from the boss). However, having already done a majority of the coding, the rest of the levels should hopefully be a lot quicker to finish. So far, this has been a pretty fun game to make. One of the trickiest aspects of making this remake has been coding everything to be as identical as possible to the original (The enemies, Mega Man's physics, etc.) but it can actually be a fun little challenge trying to figure all of that out, and the end result is incredibly satisfying.
Well, that's about it for now. Enjoy!
This is something I've wanted to do for a long while, actually. I've even attempted to recreate a Mega Man engine in SMW a couple times, though I soon discovered that SMW hacking was not the way to go for this type of a project. Having moved on to making fangames now, I felt that this was the perfect opportunity to make such a game.
The concept of this game is similar to that of Rockman 7 FC, although instead of taking a 16-bit game and remaking it in 8-bit, I decided to do the reverse. My goal is for this to feel like an authentic SNES game, despite being a fan game. I have also "updated" the game a bit to be more consistent with some of the newer Mega Man games. (For example, I gave Mega Man the ability to charge and slide, added bolts and E-tanks, etc.) However, I realize that there will be some people out there who would prefer not to have these updates, so I plan to include options for enabling/disabling them. Additionally, the difficulty will be updated to be more fair than the original was, and I have started implementing 3 difficulty modes: Easy mode (for those who thought the original was too hard), Normal mode (Which is essentially the same as the original), and Hard mode (for those who, like me, thought the original was too easy.) One of my goals is to appeal to as wide of an audience as possible. The majority of the graphics for this game are going to be from The Wily Wars, and Grav and I will be working on arranging/porting the music in Mega Man 7 style. This game uses an SPC plugin as well, so the music is 100% authentic SNES!
Some screenshots:
And here is a video showcasing Bomb Man's stage:
Video Link
As of right now, Bomb Man's stage is the only one finished (aside from the boss). However, having already done a majority of the coding, the rest of the levels should hopefully be a lot quicker to finish. So far, this has been a pretty fun game to make. One of the trickiest aspects of making this remake has been coding everything to be as identical as possible to the original (The enemies, Mega Man's physics, etc.) but it can actually be a fun little challenge trying to figure all of that out, and the end result is incredibly satisfying.
Well, that's about it for now. Enjoy!