Originally posted by Punk SarcophagusFirst, though, I want to mentioned the link that's supposed to lead to the luigi graphics is the same as the first link.
Fixed; thanks.
Originally posted by Punk SarcophagusSecond, my only gripes are, well, the graphics is a given, but also how there's a LOT of commas, I just noticed; like this sentence.
Incidentally that's more Rameau's Nephew's department than mine, though personally I didn't think it was an issue.
Originally posted by Punk SarcophagusAlso, the fact the text isn't justified, and is aligned left instead. Justifying the text makes it look more neat.
With almost 99% certainty I can say that that's not going to happen, I'm afraid. Not that I don't like the idea--I think it would look nice to be justified as well--but the sheer amount of extra coding that would be involved just for the slight aesthetic difference isn't really worth it to me. It took considerable effort just to make word wrapping work, for comparison, and that only requires looking one word ahead.
Originally posted by Punk SarcophagusEDIT: Also the fact that the girder is used wrong :v
How so?
Originally posted by Punk SarcophagusAnd backgrounds are default
What do you mean by "default"?
Originally posted by imameliaI did notice a few spelling/grammar errors: "from whence" is improper ("whence" already means "from where"), and "businesses" is written as "buisnesses".
Those have been fixed; thanks.
Originally posted by RPG HackerIt's pretty cool, I like it a lot! It may be a bit too long for a platformer, but that's OK since it's well done (it's important that cutscenes between each world, if there even are any, aren't too long, though).
This is the longest cutscene of the game. The ones between each world will be significantly shorter.
Originally posted by RPG HackerThe only thing I missed was some kind of letter beep sound effect. I'm sure with AddmusicK you could easily insert a few versions of the same sound effect with slightly different pitches to play for the letters without getting annoying. I don't know, what it is, but without those beeps, the texts feel kinda incomplete. They represent dialogs, after all, and having dialogs on screen without any kind of noise feels a bit strange.
If someone wants to make a sound effect like that, then absolutely.
Originally posted by RPG HackerIn general, the cutscene could use a few more sound effects. The only one I remember hearing was Toad bumping into Mario. Don't know if that's just my bad memory, but if it isn't: The jetpack, for example, could use a sound effect, or Mario when he jumps (did he even jump? I don't remember exactly...)
The only reason I'm a bit hesitant to use sound effects is because the rest of the cutscene is mostly silent. If there were some ambient noises or something it would probably work better, but just nothing but silence and then suddenly a sound effect seems like it could be a bit jarring. But, y'know, opinions. I'm not sure what others think.
Originally posted by 2dareduckIt's to wordy. People such as myself with low attention spans will get tired real quick and just want the game to start. I love story lines as much as the next guy but lets get things as concise as possible after all its a jump man game.
As mentioned, this is the longest cutscene in the game, and even so, I think the current consensus was to allow the cutscenes to be skippable at any time.
Originally posted by MooseWhat if we added endearing gibberish samples played at alternating pitches to the mix (a la StarFox/Klonoa)?
I'm all for it, though, again, someone would need to make them in the first place.