Before you ask: no, this is not a Super Mario World hack. I would hope that would be obvious as soon as you watch the video, but I just wanted to clear that up. At the same time, I imagine this should appeal to players of SMW since the genre is similar!
So this has been a project I've been working on for about four months now, though I only started taking it really seriously (working on it 6-7 hours a day) since June. It's an Indie puzzle-platformer with some unique concepts:
-The game relies on "Pixels" - as you can see in the video, there are a variety of colors. Grey ones allow blocks to be placed which build paths and press switches, green ones allow sprouts to grow into vines, red ones start fires, etc.
-The game will also feature "Bitshifting", though this is not seen in the video. At a certain point early in the game, you will be able to "flip" between an 8-bit and a 16-bit version of a level. The 8-bit version will have pixellated graphics and 8-bit music, whereas the 16-bit with have SNES-era graphics with a more modern version of the level music. I will require you to switch between the two frequently in order to solve puzzles.
Here is a sample of my work so far. I've poured about 150 hours into getting the framework, enemies, etc. down, and I'm at the point where levels are moving along at a rather nice pace.
Click here to watch the gameplay video.
You may also be interested in my ongoing soundtrack thread (since 2011), which is what inspired me to start this game in the first place:
Soundtrack thread.
That's what I've got to offer for this C3. I welcome any questions, comments, ideas, concerns, etc. Enjoy!
So this has been a project I've been working on for about four months now, though I only started taking it really seriously (working on it 6-7 hours a day) since June. It's an Indie puzzle-platformer with some unique concepts:
-The game relies on "Pixels" - as you can see in the video, there are a variety of colors. Grey ones allow blocks to be placed which build paths and press switches, green ones allow sprouts to grow into vines, red ones start fires, etc.
-The game will also feature "Bitshifting", though this is not seen in the video. At a certain point early in the game, you will be able to "flip" between an 8-bit and a 16-bit version of a level. The 8-bit version will have pixellated graphics and 8-bit music, whereas the 16-bit with have SNES-era graphics with a more modern version of the level music. I will require you to switch between the two frequently in order to solve puzzles.
Here is a sample of my work so far. I've poured about 150 hours into getting the framework, enemies, etc. down, and I'm at the point where levels are moving along at a rather nice pace.
Click here to watch the gameplay video.
You may also be interested in my ongoing soundtrack thread (since 2011), which is what inspired me to start this game in the first place:
Soundtrack thread.
That's what I've got to offer for this C3. I welcome any questions, comments, ideas, concerns, etc. Enjoy!