Language…
9 users online: 35TCB77, cletus_deletus, Danik2343, Hammerer, howardadam1126, KoJi,  MarioFanGamer, Oskise, pnaha - Guests: 220 - Bots: 385
Users: 64,795 (2,377 active)
Latest user: mathew

General Bugs and TODO list [Updated 6-25] (Please report all bugs here; General and Level specific)


Yeah, we moved over to AMK a few months back. I'll play around with the set up and see what causing the issue
Layout by LDA during C3.
glitch type: blocks in: Digsite dangers
The switch that moves the sand level does not activate when big/fire/cape mario (if he's not crouching) lands directly on the button. I think this happens because you use the bottom offset while inserting that custom block. That bottom offset only run if mario is UNDER it or IN it while have 16x16 hitbox (means he has 16x16 interaction - big mario crouching or small mario). Try using the inside offset using $7E:0090 (00 = bottom half and non 00 = top half)


glitch type: sprite
wiiqwertyuiop's Light Bug does not freeze when the lock animation and sprite flag is set ($7E:009D), if mario take damage, L/R scroll or anything like that while its going to a wall, it will go through the wall rather than change direction.

^ the second sprite went through the corner.
Give thanks to RPG hacker for working on Asar.
Euphoric Eminence:


Ignore the bad pallete, that's ZSNES's doing.

The actual bug is the head of the Yoshi that Mario's riding. Either block off that room if Mario's already riding Yoshi or simply make a new sublevel that doesn't have that accessible.
Thank you for making Outrageous Mario World the 11th most downloaded hack on the site!

Ham Sandwich progress: v1378 (Now with more arbitrary version numbering than ZGC!) Waiting to get around to working on it again.

I occasionally stream ROM hacks on Yoshi Lighthouse's Twitch account. Be sure to check it out!

Layout by Counterfeit.

@AA: Fixed

@GHB: The phase 4 issue has been fixed. I'm working on the DD button bug
Layout by LDA during C3.

Massive Update. Also merged the TODO list with this one since its kinda the same thing
Layout by LDA during C3.
We need a decision, and as soon as possible. I'm still on creating Mellow when I only have less than two weeks left.

Mini-Porcupuffer Graphics

These three graphics are currently used in multiple levels for the Mini-Porcupuffer. I need a final decision for this before I can move on recording clips in Shemni Frica-Sea.

I personally think all of them look ugly, though.

Also Stone-Sea Sanctuary is way behind in updated graphics. That Jelectro still needs its new graphics. I will need to record Stone-Sea Sanctuary for one of the trailers.

I'll be bothering a lot of people this week. I need all levels that I am recording near completion, and rid of all beta elements.
The left one's face isn't angled upward enough, and so it doesn't have a prominent underbelly. The eyes and fins on the right one are too small. The middle one seems like a nice compromise to me, if we have to choose one.
Youtube (Main) | Youtube (Alt) | Bandcamp | DeviantART
Middle looks great, left looks okay, right is pretty bad compared to both of the others.
So middle.
Your layout has been removed.
Guys! I figured out what causes Cumulus Chapel to dump you out in a random OW location! Turns out it's the use of the 'Display Level Message 1' Sprite.
Thank you for making Outrageous Mario World the 11th most downloaded hack on the site!

Ham Sandwich progress: v1378 (Now with more arbitrary version numbering than ZGC!) Waiting to get around to working on it again.

I occasionally stream ROM hacks on Yoshi Lighthouse's Twitch account. Be sure to check it out!

Layout by Counterfeit.

@PS: Use the middle one as the final and send me the updated gfx if you can

AA: definitely an odd bug> I'll see if I can find a work around for it
Layout by LDA during C3.
Originally posted by Lightvayne
I'll see if I can find a work around for it

shift f8
<blm> zsnes users are the flatearthers of emulation
In World 7 boss look at the fg:




And in Asteroid Arctic look in the Bg the stars are weird:

Double post!


In Digisite dangers (the pyramid level). I have lost even with saves in that level mainly in the part with the quick sand part in vertical level. In the vertical part of the level,someone phoned me (for real). I made pause (and savestated in any case) in the game. When I returned and wanted to continue from the pause I pressed the start and the quicksand killed me! Yes it means I paused the game but not the quicksand which killed me! LOL!



And invisible munchers/spikes around the level. No way I could beat that even I tried with savestates....so yeah. Invisible spikes/munchers hurting me out of nowhere, the vertical part of level bug when paused the game the quicksand wont pause!

Well then good luck on fixing. You will need...Of course hacks can have bugs but it must be a way to fix it,or remove that ''item'' that causes the bug.
Originally posted by Lightvayne
-Redraw Large Shy Guy
-Redraw Spiny Egg
I've decided I want to help. My specialty is graphics, so is it alright if I help with this? If yes, somebody please send me the graphics files containining these.

I sent you a PM regarding the Giant Shy Guy.
As for the Spiny, I think someone did that already if I am correct.
Layout by LDA during C3.

Redrawn that Shy Guy. How does this look?

If it's good enough, do you want me to upload the bin file and put it here? Also, does it appear as an actual sprite anywhere? Because I was told it was only in this level.
I think someone already redrew it. If not, then you'd better anti-aliase yours or else

Oh no, I don't think they did. Lightvayne confirmed that for me. It was the spiny shell that was already redrawn.

Originally posted by Magiluigi
I think someone already redrew it. If not, then you'd better anti-aliase yours or else


If someone did, I never got it. A lot of people like to post stuff on the forums, but never actually send me the files. :|
Layout by LDA during C3.
Music crashes upon entering the countdown room in Dynamic Disarray. The 'tick' SFX must be missing for that level or have the wrong pointer.
Thank you for making Outrageous Mario World the 11th most downloaded hack on the site!

Ham Sandwich progress: v1378 (Now with more arbitrary version numbering than ZGC!) Waiting to get around to working on it again.

I occasionally stream ROM hacks on Yoshi Lighthouse's Twitch account. Be sure to check it out!

Layout by Counterfeit.