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Screenshots & Videos Thread 6.5

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Originally posted by Volke



It's somewhat simple barren, but I do like the look of it. It gives me an impression of an classic old school hack. I would suggest you brighten the water pallette though, it looks kinda... drab.


A lot.
Originally posted by Volke



Maybe not everyone will agree, but I like this pallette alot more. It adds alot more life and color to it.
I was bored.


Let the ship sail in.


Whats this? Submap has evolved into world map!
Short teaser

Expect more of these as we get closer to C3

Originally posted by THY

that's really nice! i'd only recommend making more obvious that you can climb the vines -unless you show that earlier on the hack- with something like coin directions or a vine + spike floor section (without a bounceable spiny!). when you did that on the video it took me completely by surprise since they look like deco :X same goes for the poof-death blocks, but with a message box. kinda unfair to take a hit to know what they do
i play videogames
Originally posted by TheRobju
I was bored.



tbh the pallettes are beautiful, and the hdma looks great here (I wish I could do that). I don't see much of an purpose with this, but oh well it looks good so whatever.
Have another rip:



Zoomed in a bit:




Will be released at C3.
Originally posted by FrankyC253


Looks really tough, yet awesome :3 I always thought Iris was nice though in the whole Demo universe.... :3
Originally posted by Volke
*IMG*

Whats this? Submap has evolved into world map!

Looks pretty good, but I recommend using more shades of green on that island, so its more interesting. Just a suggestion.


Originally posted by TRS
Have another rip:

*IMG*

Complex rips aren't my cup of tea when it is used wrong. However, I have to say that looks pretty complex.

Its almost like it is 32 Bit
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

(rip my other userbars momentarily)

http://s14.directupload.net/images/user/130703/ut9tbig6.png
Just an small level. It's also my first level in my hack. There is also a secret exit but you can't reach it unless you can spin jump (see "Awesome Hacking Ideas").
Seems to be a little expansive for a small level. Seems to be a lot of running and spin-jumping. Not bad.
Originally posted by Everest
Seems to be a little expansive for a small level. Seems to be a lot of running and spin-jumping. Not bad.

Originally posted by me
There is also a secret exit but you can't reach it unless you can spin jump (see "Awesome Hacking Ideas").

You can not spin jump.
Originally posted by MarioFanGamer659
Originally posted by MarioFanGamer659
There is also a secret exit but you can't reach it unless you can spin jump (see "Awesome Hacking Ideas").

You can not spin jump.

Well that is quite interesting. Nice idea.
-The design looks a bit bland and not very interesting, to be honest.

-Not really liking the cement block cages too.

-Some areas are also lacking enemies and others are too flat.

-The part with the second Banzai Bill and the Timed Lift looks like it could be a blind jump, but I'm not really sure.

-Is there something below the falling platform with the coins below it?


Overall, from the screen, the design looks a bit uninspired and not very fun to play. Otherwise no real problem here.
Originally posted by MarioFanGamer659
http://s14.directupload.net/images/user/130703/ut9tbig6.png
Just an small level. It's also my first level in my hack. There is also a secret exit but you can't reach it unless you can spin jump (see "Awesome Hacking Ideas").


tbh It's kinda really flat. Also, the enemy placement could be better. I feel as if some may be useless, like the sliding koopa in the begining. Also what's with those linked pipes near the end? I can't see any reason for them to be there.
Originally posted by Xinn
Originally posted by MarioFanGamer659
http://s14.directupload.net/images/user/130703/ut9tbig6.png
Just an small level. It's also my first level in my hack. There is also a secret exit but you can't reach it unless you can spin jump (see "Awesome Hacking Ideas").


tbh It's kinda really flat. Also, the enemy placement could be better. I feel as if some may be useless, like the sliding koopa in the begining. Also what's with those linked pipes near the end? I can't see any reason for them to be there.

It's just a normal, easy lavel. #smw{._.}

Edit: My leveldesign isn't so good.
Hi people :)

it is a custom graphic, includes ex-animation :P



and a rip honeycomb

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