Hack Name: GrandChaos' Mario World (v0.1 Alpha Demo)
Creator: GrandChaos9000
Verdict: Denied
IPS: IPS
Overall:
If this hack is one of the first ones you've ever created, then you've done a pretty good job remodulating most of the levels. All of the levels played well minus a few graphical and textual flaws, it all came out pretty nicely. Though, the one main problem that sticks out to me is that I felt like the levels were too much like the original game. They had the same types of enemies per level just moved around to make it different and although the level BGs were different, they still felt the same. I think with a little bit more distinctiveness (particularly stages 4 and 5), this could be a good hack to be approved. Some of the graphical and textual problems you had in a few of the levels are:
SS 1. Remove "the" before "Princess Peach"
SS 2. Sorry is spelled incorrectly. Remove the words "that who".
SS 3. This 1-Up Block is possible to obtain without a shell.
SS 4-6. There's some cutoff between the cement blocks and the Switch Palace Blocks (right below Mario as an example).
SS 7. Change "block appears" to "blocks change"
SS 8. I don't think I've seen a purpose for this except at the end of the level ... also there's a little bit of cutoff against the bushes and the land.
SS 9. Remove the words "close to".
SS 10. Monty Mole seems to never have a chance at actually attacking Mario especially if he's right on top of him.
SS 11. Change "high" to "higher"
SS 12. This level seems really familiar...
SS 13. Change "To go in the door" to "To go into the door"
SS 14. This message block seems to give too much information on how to beat Iggy.
SS 15. Remove "been", the comma, and "then".
Creator: GrandChaos9000
Verdict: Denied
IPS: IPS
Overall:
If this hack is one of the first ones you've ever created, then you've done a pretty good job remodulating most of the levels. All of the levels played well minus a few graphical and textual flaws, it all came out pretty nicely. Though, the one main problem that sticks out to me is that I felt like the levels were too much like the original game. They had the same types of enemies per level just moved around to make it different and although the level BGs were different, they still felt the same. I think with a little bit more distinctiveness (particularly stages 4 and 5), this could be a good hack to be approved. Some of the graphical and textual problems you had in a few of the levels are:
SS 1. Remove "the" before "Princess Peach"
SS 2. Sorry is spelled incorrectly. Remove the words "that who".
SS 3. This 1-Up Block is possible to obtain without a shell.
SS 4-6. There's some cutoff between the cement blocks and the Switch Palace Blocks (right below Mario as an example).
SS 7. Change "block appears" to "blocks change"
SS 8. I don't think I've seen a purpose for this except at the end of the level ... also there's a little bit of cutoff against the bushes and the land.
SS 9. Remove the words "close to".
SS 10. Monty Mole seems to never have a chance at actually attacking Mario especially if he's right on top of him.
SS 11. Change "high" to "higher"
SS 12. This level seems really familiar...
SS 13. Change "To go in the door" to "To go into the door"
SS 14. This message block seems to give too much information on how to beat Iggy.
SS 15. Remove "been", the comma, and "then".