This is about both my first hack and a very useful patch that I've made for hackers experiencing ( or that might experience ) game freezes due to too many RAM objects.
As of 06/05/13, I have just released the demo of my first hack which I am VERY proud of. It is called UBER MARIO 64 and the main concept is to exploit the geometry of the existing level in ways most of you haven't though of. For this project, I have established some rules for my hack that I promise I will always try to follow as my only objectives ( this is sort of a trademark I am trying to establish ):
1- I shall never build an act that would REQUIRE finding something invisible. This means for example no fading warps should be necessary to get any star -unless it is attributed a Geo Layout, ( you know, not invisible ).
( I've played way too many hacks in which I must find an invisible warp, just not cool. )
2- I must only post hack in which I succeeded every single star WITHOUT the use of savestate troughout their act.
( I'm pretty sure Lugmillord can't abide to that one with his SM74 Extreme Edition )
3- I will tend to favor intelligence and SM64 knowledge of the player over his raw skills when possible. ( This means for example, no "you gotta make this long jump ABSOLUTELY prefect with ABSOLUTELY perfect timing or you die" kind of thing, but rather "I bet you can't FIGURE OUT how to get that/there". )
Now you're probably asking yourself whyTF am I telling you this. Well, the answer is simple: I wanna establish a guarantee about my hacks that by playing it...
1- never will you have to step on every square inch of a level looking for something invisible.
2- never will you have to go through something ridiculously hard even by using the easiest method possible. ( There will be no such thing as Toxic Terrace in what I will produce, if you are facing something ridiculously hard as I said, well, the only answer to that is; you haven't figured out the easiest/right way to do it. )
3- never will you have to play something so unoriginal that a brain dead -it's an hyperbole, ok?- person could do. ( I will always try to make my levels require new techniques and stuff. )
And the demo I released abide by these rules, ( plus the one about using only the existing levels ) it is now posted on this site waiting for moderation. Here's some screenshots:
image hosting imgur
BTW, this demo includes 16 stars that are all located in Bob-Omb Battlefield, Whomp's Fortress and the Princess' Secret Slide. Honestly, I didn't though I could make something good out of the slide but I was pretty surprised of the opportunities to make new stars, both stars are interesting and a serious challenge .
For a walkthrough, ( because I'm pretty sure it's gonna be required one day ) I will not make a video yet because its just a demo for the moment ( and I don't have a YT account yet ) but I am more than happy to answer any question about it here or via PM.
I have made this hack also because of all the extra things possible in the official version of SM64 that are not rewarded, reaching the BOB's island in the sky without cannon or cap is one of the many MANY MANY examples that makes me feel like the official SM64 is like a lemon only partly squeezed for the juice... and UBER MARIO 64 is the remaining juice... and there's LOT of it .
For the RAM Object Chain Extender, it basically allows you to have much more RAM objects at the same time by using the extended memory. Now if you want to change where in the extended memory or how many more RAM Object slots you want, it is all explained in its included "ReadMe".
You should also consider using this if you experience game freezes: Most of the freezes not caused by bad programming/hacking are caused because this RAM object chain runs out of free space... ( I'm talking to you Kaze... I'm pretty sure Desert Hell in SM64 Madness would seriously benefit for it )
BTW I still very much liked SM64 Madness -I mean, once I got used to the Madness .
Uber Mario 64 Demo released, 16 awesomely challenging stars awaits YOU!
As of 06/05/13, I have just released the demo of my first hack which I am VERY proud of. It is called UBER MARIO 64 and the main concept is to exploit the geometry of the existing level in ways most of you haven't though of. For this project, I have established some rules for my hack that I promise I will always try to follow as my only objectives ( this is sort of a trademark I am trying to establish ):
1- I shall never build an act that would REQUIRE finding something invisible. This means for example no fading warps should be necessary to get any star -unless it is attributed a Geo Layout, ( you know, not invisible ).
( I've played way too many hacks in which I must find an invisible warp, just not cool. )
2- I must only post hack in which I succeeded every single star WITHOUT the use of savestate troughout their act.
( I'm pretty sure Lugmillord can't abide to that one with his SM74 Extreme Edition )
3- I will tend to favor intelligence and SM64 knowledge of the player over his raw skills when possible. ( This means for example, no "you gotta make this long jump ABSOLUTELY prefect with ABSOLUTELY perfect timing or you die" kind of thing, but rather "I bet you can't FIGURE OUT how to get that/there". )
Now you're probably asking yourself whyTF am I telling you this. Well, the answer is simple: I wanna establish a guarantee about my hacks that by playing it...
1- never will you have to step on every square inch of a level looking for something invisible.
2- never will you have to go through something ridiculously hard even by using the easiest method possible. ( There will be no such thing as Toxic Terrace in what I will produce, if you are facing something ridiculously hard as I said, well, the only answer to that is; you haven't figured out the easiest/right way to do it. )
3- never will you have to play something so unoriginal that a brain dead -it's an hyperbole, ok?- person could do. ( I will always try to make my levels require new techniques and stuff. )
And the demo I released abide by these rules, ( plus the one about using only the existing levels ) it is now posted on this site waiting for moderation. Here's some screenshots:
image hosting imgur
BTW, this demo includes 16 stars that are all located in Bob-Omb Battlefield, Whomp's Fortress and the Princess' Secret Slide. Honestly, I didn't though I could make something good out of the slide but I was pretty surprised of the opportunities to make new stars, both stars are interesting and a serious challenge .
For a walkthrough, ( because I'm pretty sure it's gonna be required one day ) I will not make a video yet because its just a demo for the moment ( and I don't have a YT account yet ) but I am more than happy to answer any question about it here or via PM.
I have made this hack also because of all the extra things possible in the official version of SM64 that are not rewarded, reaching the BOB's island in the sky without cannon or cap is one of the many MANY MANY examples that makes me feel like the official SM64 is like a lemon only partly squeezed for the juice... and UBER MARIO 64 is the remaining juice... and there's LOT of it .
For the RAM Object Chain Extender, it basically allows you to have much more RAM objects at the same time by using the extended memory. Now if you want to change where in the extended memory or how many more RAM Object slots you want, it is all explained in its included "ReadMe".
You should also consider using this if you experience game freezes: Most of the freezes not caused by bad programming/hacking are caused because this RAM object chain runs out of free space... ( I'm talking to you Kaze... I'm pretty sure Desert Hell in SM64 Madness would seriously benefit for it )
BTW I still very much liked SM64 Madness -I mean, once I got used to the Madness .
Uber Mario 64 Demo released, 16 awesomely challenging stars awaits YOU!