Language…
15 users online: CroNo, DanMario24YT, Dennsen86, Hammerer, Inflagrandy, KaptainAhab,  MarioFanGamer,  MarkAlarm, mikeeeeee83, oliver1, playagmes169,  Segment1Zone2, signature_steve, Sweetdude, TheXander - Guests: 323 - Bots: 391
Users: 64,795 (2,371 active)
Latest user: mathew

"Legend of Zelda: Seeds of Time"

Link Thread Closed

Standard

Originally posted by Mokou
I hope I'm not highjacking the thread:
But How did you reposition the cape to above the player?


Not hijacking at all.

Here's a little secret. The sword is Cape Mario, the Deku Leaf is small Mario. ;)

[?]

I've removed my NoFades patch until I can find the brightness code for Star Road warps.
I had this idea too.

But im to lazy to make any hack right now or custom sprites+plus the fact i dont know hw to make custom sprites.

Anyways godluck!
I just made my first sprite! Actually, I just added some code to an existing sprite, but isn't that what everyone does? :P

Now I need to make a village, and then populate it with my new sprite (as soon as I tweak it's tilemap and speed, and figure out how to make it walk back and forth).

[?]
I've removed my NoFades patch until I can find the brightness code for Star Road warps.
Lemme guess, it's a person that you can talk to that displays level message 1 or 2 depending on the extra bit. There is one that stands and one that either walks or runs.

Did I get it right?
Yep. No extra bit, though. I'm just doing that part by hand since I don't know how to set extra bits yet.
I've removed my NoFades patch until I can find the brightness code for Star Road warps.
Howdo you plan to use these people? Are they just going to be meaningless people with the intention of just being there to make everything so deserted or will they serve a meaningful purpose or both?
They will tell the story just like in any other Zelda game. Some will pop up in different places besides the village and give advice or serve other purposes like tending to a shop or toll bridge (Where you have to pay him to pass). You won't see a single message box in the whole game.

And I'll release them when they don't have any bugs. So far, I have a couple that I'm working on fixing. I may require help from someone else, but there's so few people here that understand the mechanics of sprite ASM that it's like pulling teeth to get help with sprites.

[?]
I've removed my NoFades patch until I can find the brightness code for Star Road warps.
Wow, you're really stretching yomake this just like a Zelda side-scrolling platformer. I hope you upload the sprite soon; it will be very useful for my (not ready to present) hack.
Well, Dispari just wrote me and said she's been working on an NPC sprite. I'm sure her's will be way less buggy than mine, so I'm going to just use her's. But I'll still use the one I made for a certain sprite. Because it'll be funny. :)

[?]
I've removed my NoFades patch until I can find the brightness code for Star Road warps.
NCP sprites! (Thanks, Dispari!)







Video.
<object width="425" height="350"> <param name="movie" value="http://www.youtube.com/v/9NDzgORBjCk"> </param> <embed src="http://www.youtube.com/v/9NDzgORBjCk" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object>

Sorry about the annoying music restart glitch. There's nothing I can do about it.

[?]
I've removed my NoFades patch until I can find the brightness code for Star Road warps.
Very nice, your hack is transforming into a SPM like hack (I mean like 2d and RPG at the same time). Keep up the good work! :)
That looks (and sounds) awesome. About the music glitch: You could still apply the "No music" setting to the house-level. Should work with smkdan's latest version of the tool. Unfortunetely, the music will restart when you go back to the main area. If anything fails you can try cover it up with using a different music track in the house.

I thought about that. I set it to no music for the house, and it was like an awkward moment with no music playing. lol. And it's too late to add another song since I've already done sprites and GFX and patches and all that.

[?]
I've removed my NoFades patch until I can find the brightness code for Star Road warps.
Yes, This hack looks wonderful, and I cant wait to get my greasy hands on Demo 1. If everyone else doesn't want to make a userbar for it, then i might, but it wont be good -_-


Originally posted by InvisibleCoinBlock
Sorry about the annoying music restart glitch. There's nothing I can do about it.

[?]

Did you use this:
Originally posted by Romi
Since AddMusic's main code will rewrite the music number even if the music number was same between two levels, the music will restart. I made a new code to fix this problem. (Use xkas to insert.)
But, if you have a plan to use smkdan's Sample Utility for your current hack, I suppose this code will be meaningless. I haven't tried that tool out, though, if his tool won't reupload same data when the sample-bank-numbers between levels are same, this might work with his tool...

Code
lorom
header

!FreeRAM		= $7EC100	;Check out it that you have used this RAM for something else...


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
org $009740
			JSL CustomMusicMain
org $00A1C7
			JSL ClearRAM
org $00A64A
			JSL HackingRoutine
			NOP
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

org $108000		; !!! This must be changed to the SNES address, where the free space is. !!!

CustomMusicMain:	STZ $0DAE
			STZ $0DAF
			LDA $0DDA
			CMP #$20
			BCC Return

IsCustomMusic:		CMP !FreeRAM
			CLC
			BEQ ActualNumber
			STA !FreeRAM
			PHA
			AND #$0C
			ASL A
			ASL A
			ASL A
			ORA #$80
			STA $01
			PLA
			AND #$70
			SEC
			SBC #$20
			LSR A
			LSR A
			LSR A
			LSR A
			ADC #$14
			STA $02
			LDA #$08
			STA $00
			PHK
			PER $0006
			PEA $804C
			JML $80811D

			SEC
ActualNumber:		LDA $0DDA
			AND #$03
			INC A
			ORA #$20
			STA $0DDA
			BCS StoreTo1DFB
			LDA #$00
StoreTo1DFB:		STA $1DFB
Return:			RTL

HackingRoutine:		LDA $0DDA
			STA !FreeRAM
			AND #$7F
			RTL

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

ClearRAM:		LDA #$FF
			STA !FreeRAM
			JML $848241

? That might work. I heard it DOES work, but since I don't use Addmusic (or the "No Music" setting), I have no use for it, so I can't test to make sure it works.

Also, your hack is looking nice. Do you think you might be able to find SOME way to make it so you don't spin when you swing your sword? It looks...wrong, IMO. :<
<Adam> I feel like smwc is a prostitute now, because we put up a porn ad for money

Originally posted by Romi
...But, if you have a plan to use smkdan's Sample Utility for your current hack, I suppose this code will be meaningless...



I'm using the sample utility. The patch doesn't work. In fact, it screws things up if you are using the sample ut. with custom music.

Originally posted by pikaguy900

Also, your hack is looking nice. Do you think you might be able to find SOME way to make it so you don't spin when you swing your sword? It looks...wrong, IMO. :<


Thanks! I have tried and tried to make it act like a normal sword, but haven't be able to yet. Maybe someone with more knowledge could lend a hand. All I need is for the cape spin to just happen on one side, depending on which direction you're facing.

[?]

I've removed my NoFades patch until I can find the brightness code for Star Road warps.
I have a cool update coming soon-ish. It's explosive. ;)
I've removed my NoFades patch until I can find the brightness code for Star Road warps.
YAY! Finally a update. I can barely wait.
<object width="425" height="350"> <param name="movie" value="http://www.youtube.com/v/yrzRcfMmosA"> </param> <embed src="http://www.youtube.com/v/yrzRcfMmosA" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object>

What do you guys think?
I've removed my NoFades patch until I can find the brightness code for Star Road warps.
Whoa, that's awesome!
This hack looks great so far, keep up the good work! ^^
And also, have you based this bomb code on something?

Standard

Link Thread Closed