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Non TT64 texture addresses

i think it would be usefull, to have a thread for this.
here is what i got so far:
Nintendo icon: (128x16) : Af8bb4
Mario head icon(16x16): 00807756
Star icon (16x16): 00807956
Coin icon (16x16): 00807556
file select woods (32x160): 00B22D1D
file select hand (32x64): B25BDD
Power Meter (32x384): 00AD57EC
select act mario head (64x64): B2B595
water (32x32): 00817C0E
Mario's giant head BG (80x160): 00B1148D
Coins (32x128): AB7B8E
Marios Head on file select screen (64x64): 0B208CD
file select related (64x32): 0B1f8CD
Beta Flowers (32x128): DA27CD
Peach letter (32x128) :FD41EF
Numbers graphic fonts (16x160): 00803154
Alphabet graphic fonts (16x384): 00804554
lava (32x32): 00819c0E

TTM, WDW, TTC, THI paintings (128x128): 00E23307
LLL (64x64) : 00E1E305








Some of these images are in lA-16 format (Luminance 8 bits, Alpha 8 bits). So I put that information in brackets []. These images must be imported/exported as .PNG images because they contain transparency.

Star Transition Image (16x64) [Format: lA-16]: 81540E (it is mirrored in-game).

Circle Transition Image (16x64) [Format: lA-16]: 815C0E (it is mirrored in-game).

mariohead Transition Image (32x64) [Format: lA-16]: 81640E

Death Transition Image (16x64) [Format: lA-16]: 81740E (it is mirrored in-game).

Jolly Roger Bay water (32x32): 81840E

Another type of water? (32x32): 818C0E
This could be the water used in Dire Dire Docks.

Mist (32x32) [Format: lA-16]: 81940E



QQRams full list
Mario's giant head BG: 00B1148D (80x160)

Numbers, letters and icons: 00803156 (16x592)

Water: 00817C08 (32x33, one column of pixels displays in the wrong side of the screen, have it in mind when editing it, just edit the first pixel of the last row or the game won't work)

Coins: 00AB7B90 (32x128, the same as above)

I'll post more as soon as I find them again.
Originally posted by captnobvious

one column of pixels displays in the wrong side of the screen, have it in mind when editing it, just edit the first pixel of the last row or the game won't work)


fixxed this. you can fix pixels by:
[B2][B5][15]
decresing the 2nd bracket by 1 makes the texture go one row down.
increasing the 2nd bracket by 1 makes the texture go one row up.
decreasing the 3rd bracket by 2 makes it go 1 pixel right
increasing the 3rd bracket by 2 makes it go 1 pixel left
(increasing/decreasing the 3rd bracket by much makes it go down/up too.)
Originally posted by Kazeshin
Originally posted by captnobvious

one column of pixels displays in the wrong side of the screen, have it in mind when editing it, just edit the first pixel of the last row or the game won't work)


fixxed this. you can fix pixels by:
[B2][B5][15]
decresing the 2nd bracket by 1 makes the texture go one row down.
increasing the 2nd bracket by 1 makes the texture go one row up.
decreasing the 3rd bracket by 2 makes it go 1 pixel right
increasing the 3rd bracket by 2 makes it go 1 pixel left
(increasing/decreasing the 3rd bracket by much makes it go down/up too.)


I had tried it, in fact, the correct address should be 00817C09, but the colours appear screwed up. If you use 00817C10, the first pixel of the texture will be missing, so that's why I posted that address with the note.
If you are able to find the correct address without colour errors, PM me and I will change it so everybody will have it easier to edit the water.
Here's a divided version of the Health Meter in case you wanna be more accurate when editing:

Left half of wooden Mario head, empty (32x64): 00AD57EC
Right half of wooden Mario head, empty (32x64) 00AD67EC

[The following is layered on top of the textures listed above]

8 & 7 Health left (32x64): 00AD77EC
6 & 5 Health left (32x64): 00AD87EC
4 & 3 Health left (32x64): 00AD97EC
2 & 1 Health left (32x64): 00ADA7EC

Also, the address for "Select Act Mario Head" is slightly off by one unit on the 4th digit. It should be B2B615. Edit that if you can #w{=)}
Originally posted by Flame8765
Here's a divided version of the Health Meter in case you wanna be more accurate when editing:

Left half of wooden Mario head, empty (32x64): 00AD57EC
Right half of wooden Mario head, empty (32x64) 00AD67EC

[The following is layered on top of the textures listed above]

8 & 7 Health left (32x64): 00AD77EC
6 & 5 Health left (32x64): 00AD87EC
4 & 3 Health left (32x64): 00AD97EC
2 & 1 Health left (32x64): 00ADA7EC

Also, the address for "Select Act Mario Head" is slightly off by one unit on the 4th digit. It should be B2B615. Edit that if you can #w{=)}

i summed this all up to:
Power Meter (32x384): 00AD57EC


water worked well for me, with mah adress:
Can somone find the Mario heads on the file select?
Originally posted by Donaldthescotishtwin
Can somone find the Mario heads on the file select?


found it. look at my first post
How can you edit the Alpha channels?
Originally posted by Donaldthescotishtwin
How can you edit the Alpha channels?


To edit the alpha channels, save the image as .png (type the name of your image with .png at the end) I highly recommend editing with Paint.NET

I plan on making a video tutorial on how to use N64Rip. That program is rather tedious...
Can anyone find the Wet Dry world, Tall Tall Mountain,Tick Tock Clock and the Snow mans land paintings?
search for them yourself you incompetent lazy piece of garbage. hiding messages is quite funny.

(copy a sm64 rom, open the copy in tile molester, search for it.)
Only that TileMolester doesn't work on my PC.
I need the missing (in TT) paintings too. It would be great if anyone can find out them.
I swear I had notes somewhere with those addresses (as well a Shifting Sand Land), only I can't seem to find it. I'll edit those addresses in if I do find those notes.

edit: Here they are:

Shifting Sand Land 00e20304
Tick Tock Clock 00E29304
Snow Mans Land 00E2B304

Also Beta flower Locations:
Beta flowers 00da27d0

(Sorry I don't have the sizes for them I just copy-pasted this from my notes. You all look like you have my other textures as well)

EDIT2: Oh my bad you don't seem to have Peach's Letter as well:

Peach's Letter 00fd41ee
Peach's Sig 00fd62e8
Originally posted by Vinnyboiler
Beta flowers 00da27d0 (Sorry I don't have the sizes for them I just copy-pasted this from my notes. You all look like you have my other textures as well)


Here, I gave the beta flower a size and modified the address to align properly in N64Rip.

Beta Flower Animation (32x128): 00DA27CD
I've tried alot of sizes with the Snow mans land painting non seem to work. Also anyone have the Lethal lava land and Sand land painting?. Tile molester doesn't work on my PC i'm trying to not use Rice plugin.
Not sure anybody found this yet.

Numbers graphic fonts (16x160): 00803154

Alphabet graphic fonts (16x384): 00804554

Also this site be some use. It a Japanese Tile Molester tutorial site that has all textures and offsets listing.

Page 1
http://www41.atwiki.jp/ttmario64/pages/62.html


Page 2
http://www41.atwiki.jp/ttmario64/pages/28.html

MeltFire's Youtube Channel
MeltFire's Sound Cloud Account

If u use any sm64 texture pack the names for each texture has the addresses on it I found dat out a Mounth ago

I have found this:

BG for Castle Grounds and Bob-omb Battlefield (32x2048): B35715

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And also Twitter!
Official site of SM64 - Legend of the Stars




SM64 - Legend of the Stars currently in progress.