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Halp!

Hellou,
First of all : I used the Search Function and looked into the "Tutorial" Thread , and....well....IM CONFUSED >_<
There are 2 Things I would like to know, that's all!
I would like to make Marios "Skin" by my own (Change it to Pixel Cirno :3 ) , so I would like to know how I can change the Skin of Mario, and how I can make the Skin by my own (Like there is a Programm?)
That's all
IM OUT







My English is kinda bad, sorry for that >_>
Meow and stuff
To change Mario's graphics you first need to extract all the graphics from the game by pressing the #lm{extgfx} button in Lunar Magic, then use the program YY-CHR which you can download here to open the AllGFX.bin that you extracted with Lunar Magic. That file should be in a folder called Graphics in your Lunar Magic folder.

Don't forget to extract a palette file of the level using Lunar Magic by going to File > Palettes > Export Level Palette to File.

To use that in YY-CHR go to Palette > Open palette(*.pal) and open up the palette file you saved with Lunar Magic.

You can now start editing Mario's graphics! Hope this helped.
Halp = Help
Hellou = Hello
Search = ... Moment, GERMANY#w{=|}! Alter, im Englischen schreibt man außer Namen und das Wort "I" alle Wörter klein. Auch rate ich dir, Google Übersetzer zu benutzen. Hilft nicht immer (#w{:s}), solltest du aber benutzen (Mein Englisch ist übrigens auch nicht so gut:)).

And now Ontopic and in english: Yes. You must change the palette (not pallete) in Lunar Magic manual.

And I'm to slow #w{:<}.
Originally posted by Precious Hippocrates
open the AllGFX.bin

It would actually be better if you unchecked 'Use Joined GFX Files' in the options menu and edited GFX32.bin you extracted instead of AllGFX.bin (some bits are also in GFX00.bin).
Thank you guys really much!
I will upload the results as soon as im done C:
Meow and stuff
Originally posted by Everest
Originally posted by Precious Hippocrates
open the AllGFX.bin

It would actually be better if you unchecked 'Use Joined GFX Files' in the options menu and edited GFX32.bin you extracted instead of AllGFX.bin (some bits are also in GFX00.bin).

Yes here:
Originally posted by Helpfull diagramms
GFX00 Mario Tiles
by Ladida

Halp, again :C I have a problem, I cant find the "Palette" on the "YY-CHR" Programm because the only thing I can see is like "ftf@fCf<(F)" I have no Idea what that means :<
Meow and stuff
You would press to load a savestate or a palette file into YY-CHR. Then you would select the correct row of the palette (on the lower-right of YY-CHR) to make the colors look right.
I clicked on it and clicked in the .pal data, a window popped up and nothing happend :/
Problem already solved.
But yeah what now, now is everything red and if I take a GFX File I only see .... Pixels, and that's all,
I cant even find a way to change the color :/
Meow and stuff
Set the graphics format in YY-CHR to 4BPP SNES/PCE CG as shown here:

This is so confusing , q_q
First of all : How I can change the language to english?
And another thing : Well, now it's working Hooray! But what file I need to edit Mario?







I hope im not being annoying ,_,
Meow and stuff
GFX32 (there are also some berrys#ab{;)}) and GFX00 (which tiles, see my last post of this thread:P)


To change the language, change the extension of yychr.eng/yychr.enu to the appropriate type. See yychr_language.txt for a full list of languages. If one doesn't work, try a few different ones and see what will display.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Well,
I got another problem :/
I edited the file, but how I can load the Graphics?
Meow and stuff
After you finished editing the graphics, save the file and reinsert the graphics into your ROM by pressing #lm{insgfx} in Lunar Magic.
Darn,
A window opened and said "couldnt open file .../..../.../GFX32" :<
Meow and stuff
Have you unchecked "use joined GFX" file?
I tried it with and without, with it says "couldnt open AllGFX.bin"
Without it says "couldnt open GFX32"
Meow and stuff