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Users: 64,795 (2,375 active)
Latest user: mathew

General Bugs and TODO list [Updated 6-25] (Please report all bugs here; General and Level specific)

@pokeymeister80. I#m sure it is, because you can see the saw of course. IN this situation you just need good timing. But with the green trampoline you can jump very high, but it doesn't scrool or to late to react at the fire ball enemy who are up there. So you can't say it isn't unfair because I heven't the chance to prepare yourself, beyond you die once.

When your are german (I think so because your name includes "meister" #ab{;)}): Wie soll ich bitte auf diese Feuerkugel reagieren wenn ich sie nicht sehen kann. DAs erste mal bin ich hoch gesprungen um möglichst viel Spielraum im Flug zu haben, falls die Kreissäge mir probleme bereiten sollte. Ich war aus dem Bild und bin gestorben. Das ist ziemlich unschön so seine Lehre zu ziehen, da ich zuerst glaubte da oben sei vielleicht eine Decke mit Stacheln oder so. Es hängt durch diesen Gegner da oben leider vom Glück ab, ob du beim ersten mal stirbst oder nicht, je nachdem wo er sich befindet. Aber sehen kannst du ihn nicht! Und es vermindert den spielspaß da man sich verarscht fühlt, zumindest beim ersten mal.

I just post this because you want to make a professional game, so the gamer should feels that the "game makers" care of the gamer that he will have fun in the game. ok?
Sup, I'm going to report bugs:


The palette of Dragonfire's Porcu-Puffer needs to be fixed.

The red Porcu-Puffer still performing its "reverse jumping"; that is, jumping to the right while it's facing to the left and vice versa. (note that I've changes puffer fish's palettes so it looks better)

Also, the cluster sprite still needs its graphic.
Originally posted by DundG
When your are german (I think so because your name includes "meister"
He's not german, he lives in somewhere of Asia.

Anyway: The 3rd to last line in the letters portion of Asteroid Antics doesn't have anything to match up to it.
Anti-gravity hasn't been fixed.
Some sprite-based slowdown in Switch Scamper around the hammer brother. Removing all koopas except yellow from that area should fix it.
Thank you for making Outrageous Mario World the 11th most downloaded hack on the site!

Ham Sandwich progress: v1378 (Now with more arbitrary version numbering than ZGC!) Waiting to get around to working on it again.

I occasionally stream ROM hacks on Yoshi Lighthouse's Twitch account. Be sure to check it out!

Layout by Counterfeit.

The puffer fish and the jellyfish needs to be replaced with redrawn one.


Ditto.

E: 404 post not found.
Frostflow Freezer:






First post updated with the current bugs
Layout by LDA during C3.
For some reason, Madam Mau ends the level when she does her second attack. I lol'd so hard the first time I saw it, but it should be fixed.
Thank you for making Outrageous Mario World the 11th most downloaded hack on the site!

Ham Sandwich progress: v1378 (Now with more arbitrary version numbering than ZGC!) Waiting to get around to working on it again.

I occasionally stream ROM hacks on Yoshi Lighthouse's Twitch account. Be sure to check it out!

Layout by Counterfeit.
D00D5, F0R 50^^3 R3450N, 7H3 53(0N|)4RY 3><175 4R3 5(R3VVY.

Read: The first pipe in the second part of Opulent Oasis takes me to the upper-left Perilous Path. Did someone accidentally the secondary exits?

Because my 1337's hard to read: Doods, for some reason, the secondary exits are screwy.
Thank you for making Outrageous Mario World the 11th most downloaded hack on the site!

Ham Sandwich progress: v1378 (Now with more arbitrary version numbering than ZGC!) Waiting to get around to working on it again.

I occasionally stream ROM hacks on Yoshi Lighthouse's Twitch account. Be sure to check it out!

Layout by Counterfeit.

The SE issue popped up during a base rom transfer a few months back. Not sure why it happened, but I thought we had gotten everything by now...
Layout by LDA during C3.
Code
2nd mine cart area slowly pushes Mario off

Maybe we can replace the old layer 2 with the no-time limit lift sprite (using disassembly of time lift sprite as an base).

EDIT: The music in sublevel 16D are messed up, just to mentions that.

Not to mention the plumber have been killed by an invisible wind-up toy version of supreme leader of the Koopa. (someone are smart enough to remove its graphic)

On a another side, it seems the graphic for Mecha-Koopa are missing.

Double post'd.
When ever I grab all 3 SMWC coins in one level they all get collected in every level.

Originally posted by slakkmichael
When ever I grab all 3 SMWC coins in one level they all get collected in every level.


This is already known, please make sure you read the thread for bugs before you post a bug.
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.
Sideshow Showdown:





Coaster Calamity:

While the level works fine the You save an egg music keeps repeating itself.

Carnival Caper:

The level plays fine. The only problem is that when I complete this level I get warped to the desert off map and the OW colors get messed up. A simple solution for the colors would be to copy and paste the Normal OW colors onto the Special OW colors. The same OW problem also happens in Reverse Universe.

Reclaimed Refinery:

One of the sprites for the boss is glitchy.

Lava Lift Lair:

BG still needs to be redrawn. Same for Smoldering Shrine.

Bedazzling Bastion:

When I go into a Pipe at the Midway point I get taken to a TEST level. Same with EREHPS EHT RAEF and some other levels.

Crystalline Citadel:

The layer 3 BG is glitchy.

Nexus Norvegicus:

The science Koopas are still glitchy.

Artillery Auberge:

A BG needs to be inserted. Same with Radiatus Ruins.

Coral Corridor:

The music in that level plays the one from the OW. I don't know if that was intentional.

Damn my list was huge.

Originally posted by Falconpunch
Originally posted by slakkmichael
When ever I grab all 3 SMWC coins in one level they all get collected in every level.


This is already known, please make sure you read the thread for bugs before you post a bug.

There is a bug list in the first post, and this bug is not there. Therefore, it is reasonable to post it, even if it may be known elsewhere.
That, and two instances of a bug report is better than zero.
<blm> zsnes users are the flatearthers of emulation

Originally posted by Alcaro

There is a bug list in the first post, and this bug is not there. Therefore, it is reasonable to post it, even if it may be known


Originally posted by Lightvayne
-SMWCcoins to not save properly since the uberasm switch


In hindsight, I suppose I could of described this issue a bit better, but it is there.
Layout by LDA during C3.
Originally posted by Lightvayne
Originally posted by Lightvayne
-SMWCcoins to not save properly since the uberasm switch

That one is labeled 'save', so I'd expect it to be related to SRAM. The reported bug does not mention SRAM.
So yes, reword it.
<blm> zsnes users are the flatearthers of emulation
This post is going to be pretty much a collected observation of the hack as a whole. As I continue to observe these levels, I will update this post.

World 6:
Cumulus Chapel:
*Not sure if the background for the first part is finished yet. Probably already known, but I'm going to list it anyways.
*When I get on Yoshi, the other version of the song doesn't start until the loop from the main version is finished.
*Upon beating the level, the player gets transported to the bottom of the overworld, where there is no level.

World 8:
Petroleum Passage:
*This is not really a bug, but rather something that needs to be removed. There are two message blocks at the start of the level. One of them tells the player how the oil serves as an obstacle. The other one is completely blank. When I asked S.C.O.R.P.I.O.N. about that, he told me that he didn't remember writing a second message. So yeah, that second message block isn't necessary at all.


Vanilla Twist!
Time for some more bug reports:

Volcanic Panic:

Parts of the BG has cutoff.

Crystal Conception:

There is an enemy immediately at the start of the level

EREHPS EHT RAEF:

The blue flames have odd color.

Frostflow Freezer:

When I get to the 2nd half of the level the game locks up.

Stone Sea Sanctuary:



If I die I am stuck here until I reset the game.

Others:

The waving effect creates some cutoff for some levels:









Also for these last two screenshots do they need the wave effect.

Pausing the game will have some sprite cutoff.

For the OW:







If I press (up for screenshot 2&3 and down for screenshot 1) Mario will go off map.

The world Nine OW graphics needs to be inserted.

That is pretty much it.


Mom, I can swim in lava! (The lava stream acts like a water (or lava surface tile), perhaps making it act like an instant kill block would solve the problem)

Also:
Code
http://bin.smwcentral.net/u/11878/SMWCP%2B2%2B_00009.bmp

No, use PNG instead. Since BMP can be unfriendly to those who using stuffy Internet.