Nice job on the level Erik Alay. The pallete tweaks were nice and difficulty is well suited for level 3. There were just a few issues with sprite and yoshi coin placement that I’ll go into detail about below:
1. This blue koopa is too close to Mario’s start location and it doesn’t help that he approaches so fast. I’d push him back a bit so the player doesn’t have to react so fast at the very beginning of the level.
2. These 3 dragon coins are way too easy to get. I suggest putting them higher in the air or hiding them a bit better.
3. These red paratroopas don’t fly low enough (their position in the screenshot is as low as they go) which makes this jump a lot harder than it needs to be. Simply lowering them a bit would make this part much better.
1. This blue koopa is too close to Mario’s start location and it doesn’t help that he approaches so fast. I’d push him back a bit so the player doesn’t have to react so fast at the very beginning of the level.
2. These 3 dragon coins are way too easy to get. I suggest putting them higher in the air or hiding them a bit better.
3. These red paratroopas don’t fly low enough (their position in the screenshot is as low as they go) which makes this jump a lot harder than it needs to be. Simply lowering them a bit would make this part much better.