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My ROM won't work!

I was trying to add new title moves in the ROM and it wouldn't work.

It just displays the "Nintendo Presents" screen three times
(with the sound effect, mind you)
and then says "SPC700 STALL DETECTED".

How do I fix this? I already uninstalled the Title Moves ASM.
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This sounds like you have used AddmusicM.

Have you?
I've tried to use it, but I don't know how to.

It does seem like Addmusic M could be the case.

How do you think I could fix it?
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You would have to use a backup in those types of cases. If you don't have a backup then you will have to port everything to a new rom.
Just a question: did you patched MORE.bin (or whatever it is)?

If you can't figure out try this (don't worry abot it's in spanish, it's understamdable) in a new rom.

Me banearon de reznor ;-;

EDIT: Rank up!
I don't know how to port or what MORE.bin is.
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Originally posted by Dipalon
What is MORE.bin?

It is a patch that simply adds some extra commands for certain music.
I don't think I've touched it.

So, what do I do?
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Originally posted by Dipalon
how to port


Try this

Ignore the music part.

Have you tried the video I posted in a new ROM?
This is too complicated, I can't do it.

Is there a program I can use or an easier method of porting?
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Originally posted by Dipalon
I was trying to add new title moves in the ROM and it wouldn't work.

It just displays the "Nintendo Presents" screen three times
(with the sound effect, mind you)
and then says "SPC700 STALL DETECTED".

How do I fix this? I already uninstalled the Title Moves ASM.

You only have to insert a (custom) song into your ROM and this eliminates.

Also, you just picked the hardest Addmusic to use. Try using AddmusicK: it supports every song over here and it's extremely easy to use (make sure to read the Readme.html first, though, as some songs need some work to do).

By the by, Lunar Magic has a recovery function, though you may lose some of your level's progress (if this is not the case, skip the whole level saving process). Go to File > Levels > Export multiple levels to file..., and save every level you made. Now, go to File > Recovery > Restore ROM to previous state, and choose a state previous to using AddmusicM and recording your title screen movements. Then go File > Levels > Import multiple levels from file, and booya. You can then try again recording your title screen movements (and start with AddmusicK instead, too).

Here, I made a quick tutorial on how to insert custom title screen movements: URL


Edit: guys, I don't know what the hell you just did; you made everything sound much, MUCH more complicated than it really is. Like, you don't even have to patch MORE.bin, Addmusic does it by itself, and Dipalon does not have to port anything at all to a new ROM...
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to hear birds and see none.
Thanks, MaxodeX!

I tried using AddmusicK and it wouldn't work because I used Addmusic M before.

What exactly am I supposed to do now?
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AddmusicK is the only Addmusic who can be used if you used AM4.05 or M on the same rom.
I tried it, but it still won't work.

I can get to the level intro, but I can't edit Mario's path on it, so he dies. Then, the regular Game Over music plays and then loops the last part.

If I start the game BEFORE Mario dies in the intro, it's just a black screen with the Dinosaur World music playing.

I included the IPS of the hack so you can see for yourself.
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Will accept other hacks.

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Is your ROM clean? If not, surfing around for a new, fresh and un-dirty ROM.
The ROM of my hack?

No.

Not even close.

The unmodified ROM I used to make the patch was clean, though.

Assuming that's what you meant.
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The problem isn't the patch.

My ROM won't work.

The patch won't work because it's a patch of a ROM that does not work.

I gave a link of the patch so you could see for yourself.

Seriously, read the thread before posting.

Now, what do you think I should do?
Try my Kaizo hack!

I am a Bug Tester, Play Tester, and Proofreader.

Will accept other hacks.

Currently Testing: Nothing!

PM me if you want your hack tested.