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"SMW Grey Strikes Back (Now is fixed,i supposed)" by Roberto zampari

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Note to the author: feel free to send me a message or post a reply in this thread if you have any questions or comments.

Major Complaints

Okay, I've played the first four worlds of this hack, and I sincerely believe that it's probably in the author's best interests to simply host the hack in his or her filebin rather than submitting yet again. This hack would have to be reworked almost completely in order for me to be willing to accept it. Most of the levels are long boring flat jaunts with groups of custom sprites thrown in erratically. There's a few good ideas that pop up every now and then, but the bad far outweighs the good (in my opinion). It's going to be tough to suggest tangible improvements, but I'll try my best. It seems that a lot of MrDeePay's comments on level design were not addressed, although the grammar does seem to have been improved since the last submission.

Images 1 and 2

To begin, the hack does a poor job of explaining the plot to the player. The storyline isn't the most important part of a game, but hopefully the player isn't left thinking "What the heck is going on here?" (Seriously, what the heck is going on here?) On a side note, the underwater music from the original Super Mario World feels really out of place.

Images 3 through 7



The confusing nature of the hack continues past the introduction onto the overworld and the first stages. E. Gadd plays absolutely no role in the rest of the game (or at least the next three worlds), so this room just feels like a filler area. There doesn't seem to be any indications of what "Model A" and "Model Z."

I don't feel that having a level titled after SMWCentral user's handle is very appropriate for this hack. It only adds to the random cluttered nature of it. I'm not sure what exactly this area has to contribute to the rest of the game either. Is the player ever allowed to enter the "party?" If not, then I fail to see the purpose this area holds.

Image 8

On to the actual levels. The levels have most of the same issues that earlier moderators pointed out in previous versions of this hack. Few are memorable. For the most part, they all follow the same pattern of "long boring flat jaunts with groups of custom sprites thrown in erratically." There's no reason to have the same stage design repeated in level after level ad nauseam. I can't spell out every single thing that needs to be changed, but I'll provide a few examples. Pretty much everything that needs to be said has already been said, honestly.

Images 9 and 10

Upwards of 90% of levels in this hack can simply be flown over using a cape. I wouldn't be as strict about this if it weren't for all the other problems weighing this hack down.

Image 11

Just an observation: what does "#1 STANDARD GREY" even mean? It's nice if the level names actually have some use to the player.

Images 12 and 13


I'm no expert in music, but at least three or four of the ports used in this hack sound really funky in Snes9x. The author may want to check with a more proficient musician on this aspect of the removal log.

This level encapsulates everything that I believe to be wrong with this hack. A generic landscape with custom music that sounds completely out of place (at least to me), a couple custom sprites, and then a doorway to a poorly incorporated custom boss. It feels like the author is just attempting to insert as many custom items as possible in an attempt to cover up for what's lacking in the core design of the hack. I played through the next two worlds as well, and they seem to follow the same pattern as the first.

Honestly, at this point I would advise the author to simply host the hack in his or her filebin as an IPS and create a thread in the Full Hack Releases forum; it seems that the design choices in this hack are incompatible with those most hack moderators encourage.

tatanga
I'll tell the reasons why that hack became like this:

-I don't found a good sprite that fits in my hack
-Nobody help in my stuff
-I'm afraid that my hack causes slowdown
-Why submit it for filebin? For everyone help me? They call me ignorant.
-I think that a before of the boss,need powerups in order to defeat it.

Next year,i suppose,i'll try to improve it.
Do you PM to Oh Hell No about the level design?
But the main problem is that i deleted all my stuff about my hack.
I'll try next year.
Quote
Nobody help in my stuff

Quote
Why submit it for filebin? For everyone help me? They call me ignorant.

That's not true, though. I can go on your hack thread and point a million people trying to help you, but you don't listen to them. That's why they call you ignorant.
It's easily the best thing I've done
So why the empty numb?
Originally posted by Koopster
That's not true, though. I can go on your hack thread and point a million people trying to help you, but you don't listen to them. That's why they call you ignorant.

This so much. Roberto, you need to realize that ignoring people only make your hack much worse and badly criticized. You seriously need to listen to them this time, they are trying to be helpful. Or that or else.
Windowless ride, feeling alive
Are you alive or just breathing?
(ENG: I've made a Portuguese translation below so Roberto can understand better what I'm about to say.)
(PT-BR: Eu fiz uma tradução em português logo abaixo de modo que o Roberto possa compreender melhor o que eu tenho a dizer.)

Roberto. First of all, people from all around TRIED to help you, and with much more effort than you can even imagine: Egadd and Oh Hell No come to mind. After all, it takes a lot of time and effort to give detailed feedback on each screen of each level, plus Overworld remodeling by Oh Hell No. To be honest, I'd feel honored to receive that much attention and feedback from people like this.

Second:

Originally posted by Roberto
-I don't found a good sprite that fits in my hack
-I'm afraid that my hack causes slowdown

This is all about PRACTICING amd PLANNING. Just keep trying to make something that actually feels good to play, that feels interesting to play, that challenges the player, that has some VARIETY, so the player won't feel like he's doing the same thing over and over, because that's just plain BORING. In your case: many of your levels feel flat, with little terrain variation. All I can see is: one big platform here, another big platform there, but this one is 1 or 2 tiles higher than the 1st one, and the rest of the level is just like this. This is boring, because all the player has to do is: run-run-run-jump-run-run-jump-run-run...

In other words: practice, planning (because if you plan a level before trying to make it, it's most likely that it will feel unique, different from other levels), details observing, VARIETY (again), and DETERMINATION to improve things or fix issues (ESPECIALLY those that people complain about) is what makes a good hack(er). Also, do NOT rush to make your levels, by any means! Rushing doesn't match quality!

My advice is: before even trying to make a new hack or remodel this one, try playing some of the greatest accepted hacks out there (that is: those that have some quality in ALL aspects overall, especially level design, because you need to improve a lot in this one) AND while you play them, observe and try to think about why people like these hacks, and play them even if you have already played them before, so you can understand! Remember: details observing! Learning from other people's works IS important, so you can have a fair grasp of what people here in SMWC is expecting from you!

Third:

Originally posted by Roberto
-Why submit it for filebin? For everyone help me? They call me ignorant.

Then what are you waiting for to prove us otherwise!? Show that you can actually LISTEN TO what others have to say about your work! Remember that if you're making a hack, and if it's for a COMMUNITY like this, you certainly are not making it solely for your own joy! Try to make something that please both you and other users! That's why you should build your levels ALWAYS imagining the standard player in your place!

Fourth:

Originally posted by Roberto
-I think that a before of the boss,need powerups in order to defeat it.

This is one of the smallest problems with your project, considering other things that are much, MUCH, more important like: the boring level design, the poor sprites choice, poor sprite placement, the inconsistences/incoherences pointed by the mods in: graphics choice (like 8-bit with 16-bit: sorry, but those just don't go well together the way you put them), music choice (like the SMW water theme in the first Gray cutscene), poor plot explanation, etc. And don't forget the technical issues! Music must work in all the 3 major emulators now.

Fifth:

Originally posted by Roberto
Do you PM to Oh Hell No about the level design?

If you're trying to insinuate that the problems with YOUR level design have something to do with Oh Hell No (that is, if it's HIM that should take note on said problems), you're doing it wrong! It's YOU that must try to understand the flaws with your design, not anyone else. Oh Hell No was just kind enough to show you his points of view, so you could at least have an idea on what people is expecting from you here.

Try to think about these and don't forget that advice I gave you. Also, don't feel offended with the uppercase words. I'm doing it for the only purpose to get your attention. And just so you know that it took me 3 hours to write and translate this FOR YOU, Roberto. I hope I was more helpful than harsh.
___________________________________________________________

TRADUÇÃO PARA PORTUGUÊS

Roberto. Antes de mais nada, todo mundo tem TENTADO te ajudar, e com muito mais esforço do que você imagina: tanto o Egadd quanto o Oh Hell No vêm em mente, porque os dois tentaram MESMO te ajudar. Afinal de contas, é preciso de muito tempo e esforço para dar opinião/feedback em cada tela/screen de cada fase/level, e ainda uma remodelada no Overworld, cortesia do Oh Hell No. Para ser sincero, eu me sentiria honrado se eu recebesse esse tipo de atenção e opinião de pessoas assim.

Segundo:

Originally posted by Roberto
-I don't found a good sprite that fits in my hack
-I'm afraid that my hack causes slowdown

Isso tudo é uma questão de PRÁTICA e PLANEJAMENTO. Você tem que continuar tentando fazer algo que na verdade, seja divertido de jogar, que seja interessante de jogar, que tenha um pouco de VARIEDADE, de modo que o jogador não sinta como se ele estivesse sempre fazendo a mesma coisa de novo, e de novo, porque isso não é nada além de CHATO.

No seu caso: muitas de suas fases/levels dão uma sensação de ser planas/"flat", com pouca variação de terreno. Tudo o que eu vejo é: uma plataforma grande aqui, outra plataforma grande ali, só que essa tá 1 ou 2 quadrados/"tiles" mais alta do que a primeira, e o restante da fase/level é praticamente desse jeito. Isso é chato, porque tudo que o jogador tem que fazer é correr-correr-correr-pular-correr-correr-pular-correr-correr...

Em outras palavras, você precisa entender que: prática, planejamento (so você planejar uma fase/level com antecedência, é bem provável que ela fique mais única, diferente das demais), também observação de detalhes, VARIEDADE (de novo), e DETERMINAÇÃO para melhorar as coisas ou para consertar problemas (PRINCIPALMENTE aqueles problemas que os outros acham e reclamam). Tudo isso é o que faz um bom hack ou hacker. Ah, e NUNCA se apresse para fazer suas fases/levels. Afinal "a pressa é inimiga da perfeição".

Minha sugestão é: antes mesmo de tentar fazer um novo hack, ou remodelar esse hack aí, tente jogar alguns dos grandes hacks aceitos pela comunidade (isto é: aqueles que tem um bocado de qualidade em TODOS os aspectos em geral, principalmente o level design, porque você tem muito a melhorar nesse aspecto) E enquanto joga, observe e tente pensar as pessoas gostam desses hacks, e jogue-os mesmo se você já tiver os jogado antes, para absorver a informação! Lembre-se: observação de detalhes! Aprender com os hacks de outras pessoas É importante, porque você pode ter uma noção do que as pessoas aqui no SMWC esperam de você!

Terceiro:

Originally posted by Roberto
-Why submit it for filebin? For everyone help me? They call me ignorant.

Então o que você está esperando para provar o contrário para nós!? Mostre que você pode sim ESCUTAR o que os outros têm a dizer sobre o seu projeto! Lembre-se que se você está fazendo um hack, e se for para uma COMUNIDADE como essa, você certamente não está fazendo somente para te agradar! Tente fazer algo que consiga agradar tanto você, quanto os outros! É por isso que você deve SEMPRE fazer suas fases/levels imaginando um jogador qualquer no seu lugar!

Quarto:

Originally posted by Roberto
-I think that a before of the boss,need powerups in order to defeat it.

Esse é o menor dos problemas no seu hack, em comparação com outras coisas que são muito, MUITO mais importantes, como: o level design chato, a má escolha de sprites, a má colocação de sprites na fase, as inconsistências/incoerências apontadas pelos moderadores: na escolha de gráficos (como 8-bits com 16-bits: desculpe-me, mas os dois não vão bem juntos, do jeito que você colocou), na escolha de músicas (como a música de fase aquática do SMW na primeira cena que o Gray aparece), na má explicação da história/trama, etc. E não se esqueça dos problemas técnicos! As músicas devem funcionar em todos os 3 maiores emuladores agora.

Quinto:

Originally posted by Roberto
Do you PM to Oh Hell No about the level design?

Se você está tentando insinuar que os problemas com SEU level design têm a ver com o Oh Hell No (isto é, se é ELE que deveria tomar nota dos problemas citados), você está fazendo isso errado! É VOCÊ que deve tentar entender as falhas com seu design, ninguém mais. O Oh Hell No foi simplesmente simpático o suficiente para mostrar para você os pontos de vista dele, para que você pudesse ter uma ideia do que as pessoas estão esperando de você aqui.

Tente pensar sobre essas coisas que falei e não se esqueça da sugestão que dei. Ah, e não se sinta ofendido com as palavras em caixa alta. Fiz isso com o único propósito de chamar a sua atenção. E que fique claro que demorei 3 horas para escrever e traduzir isso PARA VOCÊ, Roberto. Espero que tenha sido de ajuda.
Originally posted by Roberto zampari
blatant lies.


Robaato Zanpari, if you want to have your hack accepted, then you should stop ignoring people's suggestion. As well as stop blatantly liar about you'll improve your hack. Failure to do so will result the same, this is also the reason why your hack are never accepted. Not a offense, though. #w{:s}

I hope this thread doesn't become flaming war.
Originally posted by Pokeymeister80
Originally posted by Roberto zampari
blatant lies.


Robaato Zanpari, if you want to have your hack accepted, then you should stop ignoring people's suggestion. As well as stop blatantly liar about you'll improve your hack. Failure to do so will result the same, this is also the reason why your hack are never accepted. Not a offense, though. #w{:s}

I hope this thread doesn't become flaming war.

Adding "no offense" to the end of an offensive statement won't make it any less offensive. There's no need for the ad hominem attacks that have appeared in this thread either. In hindsight I probably should have simply disallowed comments from the get-go. Just because Roberto zampari may choose to ignore certain criticisms doesn't give users the license to berate him or her verbally. There's nothing wrong with choosing to stick to a certain style, as long as one understands that it may prevent the hack from being hosted here.

tatanga
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