Go to SnesGFX v2.62 release post
Almost 1 year later, I decided to work again on SnesGFX. I didn't implemented too much new features, but here the change list from version 2.40:
To who don't know, SnesGFX is a tool to convert images to SNES format without big quality loss. Extremely useful for sprite-sheet. C3 thread.
Download
Almost 1 year later, I decided to work again on SnesGFX. I didn't implemented too much new features, but here the change list from version 2.40:
- Rewritten output format converters, now converting raw bitmap to snes/raw is much faster.
- Added Mode 7 support. Note that you still have to create the tilemap yourself!
- Added a option to remove all duplicated or flipped 8x8 tiles.
- Added a option to export a Map16Page file, which is only available if you check "Remove all duplicated (or flipped) tiles". This option will be extremely useful, since you don't have to rebuild the image with duplicates removed.
- Updated pngquant to lastest version, generating more accurate results.
- Added a option to split the output file. You can split the file by 512 bytes or 1/2/4 or 8 KiB.
- Added a option "Optimize image". If you uncheck this option, pngquant will not run. Useful to fast conversion, or if you want to preserve the image quality or palette order. Note that SnesGFX will throw a error if the image have more colors than request/supported.
- Added a option "Save on image's folder". If you prefer to save the image on its original folder, check this option, otherwise SnesGFX will save on tool folder.
- Added a button called "Count number of colors". Basically it tells how many colors the image have.
- Now SnesGFX has a much better icon *yeeeeeeee*
To who don't know, SnesGFX is a tool to convert images to SNES format without big quality loss. Extremely useful for sprite-sheet. C3 thread.
Download