Old level was by flareblade26 and can be found here
The old level had a lot of issues with it and the difficulty was a way off for world 6. flareblade26 is no longer smw hacking and the general consensus among everyone was to just scrap it and start fresh.
Claimed by: MrDeePay/Lui37 (formerly Falconpunch)
World: 7
Exits: 1
Theme: Sky Castle
Music Options: Sky Castle, or compose your own.
Additional ExGFX Recommendation(s): ExGFX 108 (Indoor Blimp Foreground) [FG3], ExGFX 109 (Indoor Blimp Background) [BG1] -- (These could be useful if you decide to include a blimp portion to the level, otherwise some unique sky castle graphics would be really neat!)
Briefing: This is the castle of the sky world. The mood given off should be relatively royal, sort of like a floating tower. For an inspiration suggestion, check out "City in the Sky" from Twilight Princess (or if you have something creative in mind here, go for it!)
Note that the boss of this castle has been decided to be the "Blimp Duck", which may likely be coded by Kipernal. Design your level up to a boss door which would lead to this room.
The old level had a lot of issues with it and the difficulty was a way off for world 6. flareblade26 is no longer smw hacking and the general consensus among everyone was to just scrap it and start fresh.
Claimed by: MrDeePay/Lui37 (formerly Falconpunch)
World: 7
Exits: 1
Theme: Sky Castle
Music Options: Sky Castle, or compose your own.
Additional ExGFX Recommendation(s): ExGFX 108 (Indoor Blimp Foreground) [FG3], ExGFX 109 (Indoor Blimp Background) [BG1] -- (These could be useful if you decide to include a blimp portion to the level, otherwise some unique sky castle graphics would be really neat!)
Briefing: This is the castle of the sky world. The mood given off should be relatively royal, sort of like a floating tower. For an inspiration suggestion, check out "City in the Sky" from Twilight Princess (or if you have something creative in mind here, go for it!)
Note that the boss of this castle has been decided to be the "Blimp Duck", which may likely be coded by Kipernal. Design your level up to a boss door which would lead to this room.