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The Classic Creative Reassembly [team hack]

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@yoshiatom

I still haven’t forgot about that beach tile set I just haven’t had much time lately to work on graphics.

I did however help set up your tank level.

The animation and conveyer belts are set up and working properly, I also gave the level a new palette and BG.

Here’s how it looks:



I also set up some (tile setup) examples to help get you started and loaded up a new sprite set (para-bombs, para-goombas, and bob-ombs) that I think would fit the level well.

All of the stuff is in this ips file:

here

Good luck.

Edit: Oh and forgot to mention I replaced the bullet bill GFX with animated shell GFX to add a nice RASM touch.




Events aren't done yet of course, because I'm not sure if the OW Submap is okay

(Note: Using some ExGFX can be easily added later of course)
Oh, I'm so sorry, I totally forgot about this. The level hasn't been much progressed since my last post, but is around 70%. I'll show some more progress in an edit or a new post :)

E:

Here's a playable IPS, with the inside ship section included. Please give as many critism as you can see.

Level 103 TCCR
@Shog

I think it looks very nice. The only odd thing I notice is the little cutoff where the upper right of the fortress meets the wall.

I am curious though, what is with the red arrows in the first picture?

@Oh Hell No

Great level so far! Those bullets really make the level challenging and the Yoshi coins are nicely placed. I also really like the BG palette in the second section; it looks nice and fits the level really well.

I found some problems but they’re all minor.



1. If you kill the mole above this object you’ll see it awkwardly go behind a line as it falls to its death. This happens at other parts of the level with different enemies too. You can easily fix this by changing map 16 tile 180A to not have layer priority.

2. This mole jumps straight up into the foreground then moves upward off screen.

3. The water is cutoff throughout the whole level, you forgot to place tile 1814 down there.

4. Might be a nitpick but I find it odd that a mole digs himself out of a rope.

5. This cannon sometimes won’t shoot at all, so you may want to try placing some other enemy here as well.

6.This bouncing koopa clones himself? Odd in Lunar Magic it doesn’t appear that you placed two in the same spot but this is how they appear every time.

7.These wooden objects look weird going into the water like that, I suggest bringing them all the way down as shown in my example picture.
Originally posted by SilverSwallow
@Shog

I think it looks very nice.



Thanks :3

Originally posted by SilverSwallow
@Shog

The only odd thing I notice is the little cutoff where the upper right of the fortress meets the wall.



Didn't noticed that one, nice find...

Originally posted by SilverSwallow


I am curious though, what is with the red arrows in the first picture?



The arrows are there because they should show how the water (animation) flows...

Yeah, i know, not obvious lol
Hey! This is my first time viewing this progress thread, and I have to say that most of the hack is looking quite good so far. There's really just one thing I feel like I need to say:

If I were you, I MIGHT want to change the palettes on those logs. It's nothing major and they certainly don't look terrible, but it kind of looks like the palettes are inverted or something. This is just a suggestion, but if you can, change the palettes.

Then again, it doesn't make that much of a difference. Really it's up to you.
tired: 'JOYCON BOYZ'
wired: 'The Fellowship of the Switch'
Yeah, the logs's palettes are inverted. I recommend changing it, it looks horrible like this .-.

Also there's something wrong with the water, it looks really weird like it is now.
In some screens the top tiles of it are missing, in other screens the animation is wrong .-.
Strange I don’t know how I didn’t notice that, thanks for pointing that out to me guys.

I went ahead and changed the palettes in both Oh Hell No's level and yoshiatom's level. Here’s how they look now:



Oh Hell No here’s your new palette for your level: updated ship palette

yoshiatom here’s your new palette: updated tank palette
Can I claims level 18, map16 11 and ExGFX133 and 134?
Yoshiatom's Post
Originally posted by Snifit
@yoshiatom

I still haven’t forgot about that beach tile set I just haven’t had much time lately to work on graphics.

I did however help set up your tank level.

The animation and conveyer belts are set up and working properly, I also gave the level a new palette and BG.

Here’s how it looks:



I also set up some (tile setup) examples to help get you started and loaded up a new sprite set (para-bombs, para-goombas, and bob-ombs) that I think would fit the level well.

All of the stuff is in this ips file:

here

Good luck.

Edit: Oh and forgot to mention I replaced the bullet bill GFX with animated shell GFX to add a nice RASM touch.

Thank you so much! #ab{:LOL:} While it's not quite what I had mind,
it's awesome never the less! I'm going (well, assuming something doesn't distract me...#ab{:P}) to work on the level! #ab{:)}

Layout by Koopster!

<DeputyBS> I knew it
<DeputyBS> alcarobot is taking over the world through his truck dealership franchise
Can I claim level 109?
@Pokeymeister80

Level 18 (Reassembled level 1) is now yours.

You can take ExGFX 133 and 134.

Map 16 page 11 has been claimed already, take page 25 instead.


@ ErikAlay

Sure, noted you’ve taken: Level 109 (Classic Level 1).
Have been inactive for quite a few days, but the level is as good as finished.

Level 103 (Version 2)
I'd like to claim level 1B - Is that supposed to contain one of the themes there, or can I choose one of those?
C3 stuff: http://www.smwcentral.net/?p=viewthread&t=67626 HDMA-Codes and Custom Music included!

1 Island Of Vanilla Feeling: http://www.smwcentral.net/?p=section&a=details&id=5988

MaSeHiHa World 1: http://www.smwcentral.net/?p=section&a=details&id=6055

DINGS Demo: https://www.smwcentral.net/?p=section&a=details&id=12147

I say, looks like the leader of this hack seems to be inactive. Why can't we have a leader whose user is active user? #smw{-_-}

Also, I'm apologizes for lacks of update due to lack of motivation. Forgive me for this. I'll get to working when I have enough motivation. :(
Er? As far as I know, SilverSwallow is the leader of this hack (and if not, then one of the leaders) and her last post was 4 days ago. That's active, at least by the forum's standards.
Er.. sorry for that. I'm a idiot. :(

BTW, I'll post level progress when I have enough motivation.
Originally posted by Midna
[...] and her last post was 4 days ago. That's active, at least by the forum's standards.


*Has the same reaction seeing Samus is actually girl in NES*

And I got no further critism towards my presented submap:




Only Silver replied: If you have some good constructive critic, don't hestitate to reply :D
@Oh Hell No

Cool, I’ll test it as soon as I can.

@Neidave

Ok noted you’ve taken level 1B (Reassembled level 2). Yes you can choose between the themes: snow, lava, mountain or sky.
Can I claims sublevel 80 and 81?

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