Originally posted by Alcaro• He seems to warp across the platform in a weird way when turning the wheel; just add a little walking and it should be fine.
I can do that but I need the graphics. There's not a whole lot of graphics space left...
Originally posted by Alcaro• I think I saw one of those turbo Koopas miss, as in "start at right place and jump in the completely opposite direction, missing the ferris wheel entirely".
Yeah, that's a super weird bug that I can't for the life of me figure out. There doesn't seem to be any reason that should ever happen. When a koopa changes directions to keep from falling off an edge, does he go the other way at the same speed? That would explain the problem. And it would explain why we only ever see yellow and green koopas. Does anyone know how koopas decide to stay on the edge? There has to be a persistent RAM address so that they don't just keep flipping back and forth in the air.
Edit: It's $151C,x
[Fixed]
Originally posted by Alcaro• A pillar down to the ground from his platform would make stuff look smoother. It looks like it's flying in a weird way.
I was going to add ropes so it was hanging down. I don't think a pillar would work very well since it has to go behind the wheel.
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Originally posted by LightvayneThe platform itself could probably be a longer too so it doesn't look like he's walking off the edge.
That's actually already done, it's just not in the video.
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Originally posted by LightvayneAre there certain times when you can't hit him from underneath? It would be nice if he would sometimes jump to dodge Mario's attacks
I don't know how feasible that is, especially since the point of him being invincible is to give him time to do attacks, and he can't really attack while dodging. I was going to make him blink and have you interacting with the platform instead and you would just bump your head.
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The other thing is I need to think of a good way to make it not look like he's pushing air during the first switch.
[Fixed]
Edit: Added the ending code.
Still a bunch of graphics issues. Can I get the source for the fade in so I can figure out how to get my nmi and irq to fire correctly?