Free Space Options:
Sprites- Normal:
-[ASM]Reusible P-Switch Glitch
-[GFX]Redraw EREPHS EHT RAEF Luigi
-[GFX]KooPhD GFX broken in various levels. (Note: Can be fixed easily via extra bit and LevelASM)
-[ASM]Pansers (fire and ice) don't spawn properly in vertical levels
-[ASM]Hammer Bro GFX show up incorrectly. (Note: Fixable via copy/pasting Fire/Boomerang Bro tilemaps/properties.)
-[ASM?]Air meters/RAM addresses used in Crystalline Citadel and Myrkky Mainline cause Mario to appear over Turn/Question Blocks when hit from the bottom.
-NEW[ASM]Having Yoshi get wings by any means crashes the game
-[ASM]Goal Roulette will give Mario firepower if he gets the Flower while having a cape.
Blocks:
- Certain 32x16 cracked blocks in Crumbling Catacombs do not react to sprite contact.
Graphics:
-Global layer 3 Water need to be inserted/made
Palettes:
N/A
Bosses:
Tanuki (W3)
- Have the Green Koopa spawn in place of the Boomerang Bro
- Don't make the Tanuki stun Mario when she does the ground slam thing.
- Make it take three hits. There is no reason it needs to be more than that.
Boss Jelectro (W4A)
- Add a few more yellow spikes to hurt him with, and remove the outer columns of jellyfish to give the player a bit more breathing room.
Madam Mau (W4B)
- Reduce the number of blocks, and increase the time between them. It's really hard to dodge them right now.
Hindenbird (W6)
- Borked like Bork Laser
Frank (W7)
- Reduce the speed of everything by about #$10 .
Norveg (Final)
- Needs to be done.
SMWCoins:
-Pause Menu is broken and won't show the coins or Status Bar stuff (p4)
Music:
-Need Credits Music
Overworld:
N/A
Title Screen and Credits
-title.asm needs to be fixed inserted
-Start/Finish Credit Roll
Other
-[ASM/GFX]Cutscene ASM is needed from Kipernal and needs to be completed
-[ASM]Lives Glitch up if they go past 99 (p4)
-NEWVarious Level has been known to crash on ZSNES 1.42 (ie. Fantastic Elastic and Cumulus Chapel)
Level-Specific
Originally posted by imamelia
- $068000-$06F538 and $078000-$07EFFF are usable, assuming the level data from the original SMW isn't needed
- $0CD900-$0CF7DE original background tilemaps
- $0CAC29-$0CB7FF, $0C9567-$0C9EB0 and $0DF3A0-$0DFFFF should be usable as well.
- $0CD900-$0CF7DE original background tilemaps
- $0CAC29-$0CB7FF, $0C9567-$0C9EB0 and $0DF3A0-$0DFFFF should be usable as well.
Sprites- Normal:
-[ASM]Reusible P-Switch Glitch
-[GFX]Redraw EREPHS EHT RAEF Luigi
-[GFX]KooPhD GFX broken in various levels. (Note: Can be fixed easily via extra bit and LevelASM)
-[ASM]Pansers (fire and ice) don't spawn properly in vertical levels
-[ASM]Hammer Bro GFX show up incorrectly. (Note: Fixable via copy/pasting Fire/Boomerang Bro tilemaps/properties.)
-[ASM?]Air meters/RAM addresses used in Crystalline Citadel and Myrkky Mainline cause Mario to appear over Turn/Question Blocks when hit from the bottom.
-NEW[ASM]Having Yoshi get wings by any means crashes the game
-[ASM]Goal Roulette will give Mario firepower if he gets the Flower while having a cape.
Blocks:
- Certain 32x16 cracked blocks in Crumbling Catacombs do not react to sprite contact.
Graphics:
-Global layer 3 Water need to be inserted/made
Palettes:
N/A
Bosses:
Tanuki (W3)
- Have the Green Koopa spawn in place of the Boomerang Bro
- Don't make the Tanuki stun Mario when she does the ground slam thing.
- Make it take three hits. There is no reason it needs to be more than that.
Boss Jelectro (W4A)
- Add a few more yellow spikes to hurt him with, and remove the outer columns of jellyfish to give the player a bit more breathing room.
Madam Mau (W4B)
- Reduce the number of blocks, and increase the time between them. It's really hard to dodge them right now.
Hindenbird (W6)
- Borked like Bork Laser
Frank (W7)
- Reduce the speed of everything by about #$10 .
Norveg (Final)
- Needs to be done.
SMWCoins:
-Pause Menu is broken and won't show the coins or Status Bar stuff (p4)
Music:
-Need Credits Music
Overworld:
N/A
Title Screen and Credits
-title.asm needs to be fixed inserted
-Start/Finish Credit Roll
Other
-[ASM/GFX]Cutscene ASM is needed from Kipernal and needs to be completed
-[ASM]Lives Glitch up if they go past 99 (p4)
-NEWVarious Level has been known to crash on ZSNES 1.42 (ie. Fantastic Elastic and Cumulus Chapel)
Level-Specific
Code
World 0 (Hub) Level Level Name Bugs Found 001 Hub -[LEVEL]Needs to be completed -[ASM]Needs Jukebox World 1 (Grass/Industry) Level Level Name Bugs Found 002 Girder Grasslands - Message Boxes go behind the layer 3 background as they're appearing. 003 Plateau Pumps - Message Boxes go behind the layer 3 background as they're appearing. - Lakitu ambushes the player when they're emerging from pipe w/3rd SMWC Coin. 004 Hiker's Hollow 005 Smoggy Steppe 006 Switch Scamper 007 Velocity Valves 008 Countdown Chamber 009 Reclaimed Refinery -fix root gfx -slightly too hard, slow the roots down a bit - the acorns go behind the closed eye and it looks weird they should go in front of it World 2 (Forest/Swamp) Level Level Name Bugs Found 00A Lily Swamp Romp 00B Blazing Brush 00C Floral Fears 00D Manic Mine 00E Fringe Forest 00F Treetop Tussle 010 Arboreal Ascent 011 Briar Mire Slow down Dryad Horz speed World 3 (Oriental) Level Level Name Bugs Found 012 Akarui Avenue The Dark room will not light up. 013 Pon-Pon Palace 014 Onsen Overhang 015 Togepuku Tussle 016 Kourai Crevice 017 Shénmì Frica-Sea 018 Tourou Temple -have the green koopa spawn in place of the boomerang bro -don't make the tanuki stun you when she does the ground slam thing -make it take three hits. there is no reason it needs to be more than that World 4A (Water) Level Level Name Bugs Found 019 Tropical Turnout 01A Beach Ball Brawl Wave section needs a Layer 3 BG. Ninja gfx broken in wave section 01B Hydrostatic Halt 01C Coral Corridor 01D Crocodilian Crossing 01E Barathrum Baritis 01F Stone Sea Sanctuary Hit the P-Switch and pause the game and the water will rise/fall even if the game is paused. L3 water glitches when entering the underwater portion for a second time World 4B (Desert) Level Level Name Bugs Found 020 Sunset Split 021 Gunky Grotto Gas Bubbles are missing correct gfx 022 Scorching Sepulcher 023 Emerald Escapade 024 Frivolous Fires 101 Crumbling Catacombs Sub level 88 needs a layer 3 bg SMWC coin Glitched in Sublevel 8A 102 Digsite Dangers Sand does not stop scrolling when game is paused 103 Opulent Oasis 104 Jewel Jubilation Sand Storm needs recolor. World 5 (Carnival) Level Level Name Bugs Found 10F Terrifying Timbers 110 Carnival Caper Glitched jumping shyguys 111 Sideshow Showdown 112 Coaster Commotion Light/Fence game crashes ROM. 113 Balloon Bonanza Balloons randomly pop when you are holding an item. 114 Playground Bound 115 Fantastic Elastic sideways thwomps uses the standard angry face when eyes are closed World 6 (Sky) Level Level Name Bugs Found 116 Tropopause Trail 117 Dynamic Disarray 118 Aerotastic Assault Message box color fix 119 Radiatus Ruins 11B Cumulus Chapel Beating this level breaks the game. Music for the "Yoshi" part doesn't not activate the drums right away Yoshi's appearance in the second half crashes ROM. 11C Artillery Auberge A BG needs to be inserted. 11D Dangling Danger 11E Soaring Stronghold 11F Stratus Skyworks 120 Callous Cliffs Layer 3 Bg Needed, Cave track lost a sample or something World 7 (Fire/Ice) Level Level Name Bugs Found 122 Lava Lift Lair 123 Crystalline Citadel 124 Shivering Cinders Yoshi Eggs gfx are broken. Rising flames do not hurt Mario, when on Yoshi 125 Frost-Fried Frenzy 126 Frostflow Freezer 2nd half of the level the game locks up. HDMA is the most likely culprit. 127 Volcanic Panic 128 Smoldering Shrine 129 Chilly Colors If you have an item in your hand and press the spin jump button, Mario will normal-jump and flip the red/blue blocks 105 Ice-Floe Inferno 12A Pyro-Cryo Castle -Bad Info box colors -Bad Fire ball palette World 8 (Factory) Level Level Name Bugs Found 12B Rusted Retribution Layer 2 segments needs a Layer 3 BG. 12C Incineration Station 12D Petroleum Passage Incorrect sprite gfx 12E Musical Mechanisms 12F Synchronized Sector 130 Myrkky Mainline 131 Perilous Paths 132 Nexus Norvegiocus 13A Asteroid Antics World 9 / Bonus (Abstract / Dream) Level Level Name Bugs Found 133 Reverse Universe 134 Candy Calamity 135 Monotone Monochrome 136 EREHPS EHT RAEF 137 Crystal Conception 138 Euphoric Eminence 139 Bedazzling Bastion 13B Abstract/Dream Final Phase 1: missing some tiles Phase 2: Phase 3: Phase 4: Missing a block Phase 5: