UPDATE UPDATE UPDATE!
Yes, finally I get to work a bit more on this thing. While graduation is on it's way, free time has finally hit me like a bomb. And I worked non stop on this level all day long. There are definitely things that still need to be done, like the HDMA for example.
Actually, about the HDMA, I didn't copy the code that was given to me and since I don't have internet access at my SMW Hack Work Station, I really couldn't implement it; however, I will by next update. Oh yes, and by the way, I rearranged some sprites and increased the over all difficulty of the level. The level is not ready for insertion into the Rom because I
believe my copy of the SMWCPII Base Rom is not the most recent version. You are still welcome to take a look into this update. Please play it, tell me what you think is wrong, and what could be done like always.
Also, a side note, I'm not aiming to please everybody with this. I want this to be beach level absent of gimmicks. I'm trying to limit the amount of floating pipes and roof mechanics, showing a fun level can be made with sand and water.
As a plus, I renamed the level to Brutal Beach Bash to fit the new increase in difficulty. Hopefully this isn't a John Smith level anymore, but now one you'll have to think twice about attempting. Without save states it can really drain your life count, so it's basically a gamble.
"Do I really want to skip 3 other levels and risk all of my lives on this secret level? Ah, secret levels aren't that hard."
Be prepared to eat your words
Also, another side not, do read the change log or readme before asking any questions... and this full post obviously. No tl;dr. 85% of above is important stuff.
Originally posted by Punk SarcophagusDo not make a gauntlet.
Please.
Unfortunately yes, there are some gauntlet AREAS, but the level itself isn't one.
Brutal Beach Bash
***You have been warned***
OH LOOK! A CHANGE LOG!!!
***---CHANGE LOG---***
--5/15/13--
• Expanded the Level 1E by "Double", officially doubleing the time required to complete
• Rearranged sprites in some areas as par MrDeePay's request
• Difficulty increased sharply
• Renamed Level to "Brutal Beach Bash" to fit new difficulty
• Added Blue Switch Palace and Yellow Switch Palace blocks in isolated areas
• Level 01E Level Test - Sandy Scamper.ips removed
• Added file "063.level?"
• A readme update. (Obviously)
• Added "Gauntlet" areas despite Punk Sarcofogus's pleas, sorry man.
• Probably succeeded in making this level one you might want to stay away from now... unless you feel like you're up to it.
• Since it's a secret level, it is now a gamble of life. I told you not to tell me "bring it" (or related)
HAVE FUN WITH THE UPDATE!
In Before a Post!!!
Originally posted by a random user that might post this or similiar"Why would the level be one you might want to avoid? Why would you do that!?"
It's a secret level, and it bypasses a good portion of the world. A secret exit. I want to make this level sorta like a gamble. You can either take the regular lenghy road, which is probably easier; or you can save yourself some time and traverse this harder level.*
Oh yes, by the way, I'm trying to be snarky. Not trying to a smart ass with this post, so don't get offended.
What, I can't have a little fun here every once in a while?
Oh, and the level download is located where the good stuff is. *wink wink*
*Saving time is subjective though, you might end up spending more time trying to bypass this level than you would the others if you're not up for the task.