Originally posted by Kazeshin
because of the programmation of the obj importer. it has not much to do with sm64 hacking.
Originally posted by Qwholl
So, I've been having alot of fun learning about sm64 hacking so far. But, there has been one thing that has been bothering me... When setting all the nessery level settings in my obj importer, I always have to re-save the collision settings. Like, if I assign a collision type to a specific texture, it wont stay that way the next time I load my updated obj file, and I'll have to re-set it again......... Why?
because of the programmation of the obj importer. it has not much to do with sm64 hacking.
Is there any way to fix it?
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