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World 10 Boss: Azalea, the Dreamer -

Incomplete

I think this game would be ruined without the world 9 boss
Originally posted by drmatt13
I think this game would be ruined without the world 9 boss


QFT. Please, please, please, do not, under any circumstances, let this boss get scrapped. World 9 would be an anticlimax and a cop-out without it. Even though I haven't contributed to this project all that much other than a smidge of alpha-testing and the odd comment, I'm a huge fan of RN's script and overall design philosophy, and ending the bonus world on the absurdist mind screw of EREHPS EHT RAEF alone isn't enough to carry it in my opinion. We need a satisfying alternate ending. Since the Dreamer's plot arc is almost totally divorced from Norveg's, both endings are equally satisfying--you can beat the game without ever seeing the bonus world, or even visiting Asteroid Antics, and it still feels like a complete quest.

The bonus world is just that: a bonus. But it has to be a rich, satisfying, epic new experience to reward the thorough player for unlocking and completing it. A bleeding-edge final level, culminating in a boss fight that would make even Carol drool, is indispensable. Please, everyone still working on this project, get your acts together and make this boss something to remember.

Just my 1/50 of a dollar...
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Current project: Mario's Kool-Aid Acid Trip
I do feel a final boss would work since Norveg has no connection to the dreamer. And as a result, she ends up being another force to be reckoned with. It's like in the first SMWCP where the true final boss had nothing to do with the main story, but it still worked since it felt like a second adventure ingame.
I no longer have interest in SMW Hacking as I did when I first started several years ago.
I may not be clear exactly what world nine is. Does it happen immediately and necessarily after the final world? Or is it a side world? If it happens immediately after world 8 then I'm against the entire world itself, so I guess my opinion doesn't really matter in that case, but if it's a side world then I think my arguments stand.

At this moment in time, it can go either way. There was no final decision on what exactly the SMWCcoins are going to be used for. One suggestions was that you have to collect a certain amount of coins in order for the path to open up. So depending if you have another coins or not, world 9 would be directly after.
Layout by LDA during C3.
Originally posted by Biospark88
I'm a huge fan of RN's script and overall design philosophy

It was me who came with the plot, and character. Just so you know.
Amyway, Even though i left hacking, i still want to play this hack and i wish i could fight this boss.



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New Super Mario Bros Wii had a Bonus World unlocked after the final battle, and it hadn't a boss.

However it was kinda disappointing, since nothing happens after you beat it...
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Well, we've got enough discussion about having a boss vs not having one, but for those who do want one, I have not heard any ideas from on how this will play out.

Personally, I don't mind ending it without a boss...I need the ROM space anyways...#smw{>_>}
Layout by LDA during C3.
We've heard ideas about the boss having an attack for each part of the level. I am in support of the idea. Maybe the mischief attack could have mario trying to avoid some munchers while moving around the arena at high speed?
Thank you for making Outrageous Mario World the 11th most downloaded hack on the site!

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Layout by Counterfeit.
Originally posted by Lightvayne
Well, we've got enough discussion about having a boss vs not having one, but for those who do want one, I have not heard any ideas from on how this will play out.

Personally, I don't mind ending it without a boss...I need the ROM space anyways...#smw{>_>}


Hmm ok I have a idea..... the last level is in the middle the centre I depest part in our dreams. Nothing should make sense, or should it?

For the storyline: I don't know how it would be exactly, but after defeating norveg mario could be celebrated as the saviour of the land/world.

In the last level there should be different areas.

1.Mario jumps through a cloudly area with a deep rainbow space background, everywhere are coins and nothing seems to be dangerous.

2.Then you see some strange tinghs, mario is now a koopa. koopas shells aren't normal now, they are power ups. Green koopa shells are mushrooms, red are fire flowers, blue feather. But mushrooms are now the enemies who want too eat you, fire flowers are like piranha plants who shot fire at you. And Mario (they shold act like Rex) are there too, if you jump at him he shrink. This should play in a forest, who are glowing particels floating up like

3.Then you are a mushroom. You going through a cave wo water floating every where. So there are some swimming parts. Every single enemy is now a mushroom. In the end there is a giant mario head who opened his mouth (its a pipe), so you are eated.

4.Now you are on a island and mario again. It rains Yoshi eggs. You should feet a baby yoshi soo it grows up. Then use the faling eggs too go through this are. Green eggs ae green shells, red eggs are red sheels etc.

5. Now you see the top of an giant red mushroom (it should be like a giant switch, so you can activate then like the yellow or something). Oh got the giant mushroom got angry, end he has feets? And a mouth? Yeah, the mushroom wants too eat you! So you must escape (this should be a scroll part) the giant mushroom fall after you end this level into a abyss.


After this dream mario wakes up. Its morning and he realize he's just dreamed or? Luigi explains that mario sleeped down after the big celebration as he rescued the whole country/world against norveg. He just celebrated a bit too mutch. Then Luigi wants too give him a Mushroom too recover marios strenght. But Mario shoked about the item. He just remember the dream and soo flew from Luigi. Luigi doesn't understand why Mario is so frightened about his gift.


The End, would it fit for the last dream ultra crazy and senseless level?
So yeah, here goes...
I'll show the battle arena layout already:

(Please excuse the poor artwork).
Now to explain the symbols at the top:
Each one represents one emotion, the first one is happiness, the second, mischief, the third, perplexion, the fourth is sadness and the last one is anger. Each one looks like a smiley if you look at it at the right angle. So, when the boss is at its normal state, none of these appear in the BG, but when it changes to one of the emotions, these appear in the BG and it also changes color to match the emotion (if it's happy, the grey thunderclouds chage to yellow, when it's angry, they change to orange-ish red and so on). These symbols could also appear during each phase so they don't look out of place when they appear during the battle.

You see, the dreamer herself is in the BG while the boss is on the FG. That's because you won't battle the dreamer's physical form, but a manifestation of her powers, it's what she looks like in her world, some sort of "goddess form" (I think somebody suggested that), and since the only one able to hurt the dreamer is the dreamer herself, you actually have to throw something at the goddess dreamer so she accidentally throws it to the background right on her physical form's face.

You can see the ground is actually scrolling layer 2, maybe it can be a normal BG and layer 2 interaction can be enabled with level ASM (so it'll be an uniform repeated pattern).

Another idea I have is for the BG to undulate more chaotically the weaker the dreamer gets, but I think that'd be too much work.
Also I love ShadowFire's introduction idea, I think it can be done like this: There's the beautiful sunny sky, then it turns pitch black and two thunderbolts strike, during this interval, the layer 3 BG tileset can change (I think that can be achieved with DMA or something iirc) and then it fades back again, now stormy (like the Demise battle in TLoZ: Skyward Sword).

I haven't thought of any attacks, though, the only one I did think of was a thunderbolt attack, in which she summons thunderbolts that try to strike where the player is, and after all the normal strikes, she summons a chain of them in set spots (just like Ballos [Cave Story] does in his first form). Also, I believe that can be achieved with cluster sprites.

If you don't want a "goddess dreamer" to be the boss, everything can be done just fine, except she'll be summoning stuff with her mind and you'll have to throw stuff at the BG (was I clear here?).

I can try designing the dreamer's goddess form... if you want.

a good idea.....

I see the two possibilties again.

a.) The dreamer would be a good boss because he/she/it unice all the feelings in every part of the last bonus level. But I hhave no idea what cut szene after the Boss fight will explain, what happened and will explain why mario are in the dream world.

b.) The bossless ending.

Originally posted by Lightvayne
Well, we've got enough discussion about having a boss vs not having one, but for those who do want one, I have not heard any ideas from on how this will play out.


First I don't realyze that the conzept of the last dream world exists. So one idea would be a really significant object/personn who aren't evil, but somehow connected with the level. I explained in my first post here that mario should frekin out about something because he haved a bad dream....

So what about that, mario doesn't know anymore what is real and what not so he is really confused. In the beginning you see that mario sleep and waked up, then the level begins (Mario always wear a sleep head in this level) In the end of every theme in the level, he see for example peach and mario try to catch her. But before he can touch her, the screen going very bright and mario sleep and waked up again, so the next theme starts. So you never know when this will ending. After beating every theme mario are in the Mushroom castle (he still wear the sleep head) and peach explains that everything was a bad dream. He still rescued the mushroom kingdom from norveg. Then she wants to gife mario a kiss (the basic reward for mario th rescue the world), so go to peach. But before you can touch her everything going again brighter. So mario awakes again, but now he didn't wear a sleep head. peach found him and wants to explain that everything was a bead dream and mario just rescued the world from norveg. But Mario are soo confused he still didn't belief this now. Then peach wants to go to mario to giive him a kiss. Mario: "Go back! don't touch me! HEEELP!!!" And then he flew. Peach:"Eeeeh what's wrong wih him?


A end like this would also be funny. Also the second possibility will still doesn't need so much rom space like the Boss. I have nothing against the Boss anymore, but I just call the possibilities...
Except a level like that would be completely out of context.

1. The story for World 9 is already been done.
2. Bowser, Peach, and Luigi are doing nothing in the game.
3. I don't see how that's funny.

~

I'm fine with Magiluigi's idea.
oooh really? I thing I should first read all the post before make such useless comments on myself. A Boss is fine... then the Boss rush has a Boss more ^^. Lets see where I can read the story...
I'll stick with Magiluigi idea too. Sounds good to me.
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Works for me also. Updated first post. Looks like we finally have some progression. ^_^

I should of threatened to dump the boss months ago. #smw{^_^;}
Layout by LDA during C3.
Nah, we just needed an artwork.
See, the idea of having platforms and such, layer3 BG, and dreamer herself not being the immediate enemy, etc. has popped out before, and people just go "yes, yes". Now it seems like things are being done, so people might be more motivated to code it?

Anywho, liked those ideas from the start, having floating platforms and emotion attacks.
BTW, nice artwork magiluigi.
Your layout has been removed.
Who wants to code this boss since the idea has been finalised?
So... Who wants to do the drawing first?

Incomplete