Hey guys. I need help on an advanced topic: Replacing models over objects (without the model replacer) I tried to PM Skelux on YouTube about this, but he hasn't responded. Please send me your answers via PM.
So a while ago, Skelux uploaded a
doc on how to import models over objects (or in this case, display lists). I can follow everything except the last two steps:
"-Copy your imported display list from the first 0xFD command to the second last 0xBF command" (second to last?)
"-Paste it where the first 0x06 command points to in the model you are importing over"
For the second to last step, do I copy each inividual 0xFD and 0xBF command, or do I copy everything starting from the first 0xFD command to the second to last 0xBF command? The notes also say that the last two 0xBF commands create glitched polygons, so I exclude those, right?
And on the final step, do I fill OVER the 0x06 command in the model I'm replacing, or do I start AFTER the 0x06 command? And by "points to" does it mean the address?
Pasting in the Script Dumps part of TT64 doesn't help either. I tried experimenting in a hex editor, but the game either gives me glitched polygons, or just crashes. On another note, when comparing the data in TT64 to a Hex editor, the order is different (at least I think it is). I'm very sure that the model I'm using hasn't exceeded the polygon count of the model I'm replacing, so what do I do?