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Addmusic Problem with SFX Channel

I am using HuFlungDu's Addmusic and I got a problem.

Sound Channel #6 is messed up after any SFX played while my other inserted musics don't.

What's the problem? I couldn't get it.

----------------------Edit----------------------------------------
Code
#6
r1
/
r2^4c+8^16^32
[r2^4^32c+8^16^32]5
r1^2^16^32
c+16c+8c+8c+16c+16
r2^4c+8^16^32
[r2^4^32c+8^16^32]6
r2^16^32c+16c+8c+8c+16c+16
r4c+8^16^32r4^32c+8^16^32
[r4^32c+8^16^32r4^32c+8^16^32]2
r32c+8^16^32r4^16^32c+8c+16c+16c+16c+8;
#6
This is the channel 06 with the problem.

Code
;level header
$ED $80 $6D $2B 
$ED $80 $7D $00 
$F0

This is header.
Receiving?
Moved to Custom Music Help.

I guess you've probably got some ADSR changes in that channel, through the $ED command, which unfortunately are reset each time a sound effect plays on that same channel. If that's the case, see if you can move that channel anywhere else, and reserve the SFX channels (#4, #6 and #7) for percussion, or anything that doesn't modify ADSR (though I discourage putting melodies or basses there). If that won't do in your case, there's actually a technical way to fix that, but it's rather hackish and may look confusing at first, so I'd highly suggest to switch over AddmusicK once it comes out instead (it'll happen soon hopefully), since it actually fixes that bug.

If it's anything else, try posting the text file (link it though, those are generally long) and we'll take a look.