Yay, stuff happened today
Originally posted by Buried Aliveidea
Sorry, but this seems a little too over the top for a secondary boss. I think something a little more low-key (and simpler, we should put our focus on The bosses) would suffice. ps it reminds me of
this guy
Originally posted by mrdeppelman
Yeah, that's just what it needed. It definitely looks unique now.
Originally posted by mrdeppelman
As you may noticed, there are two ways in this world: 1 way (by taking the normal exit from Mushroom Kingdom 2) leads over a grassland-level claimed by MetalJo and a cavelevel claimed by me. The 2nd way leads over this level by Realmariogamer and over the Green Switch Palace. Wouldn't it be cool to have kind of... a split path which is leveldesignwise different but theme-wise the same?
What I'm talking about is: If we leave Realmariogamer's level with the evening palette, then Metaljo (who hasn't worked on his level much yet) could make his level having the same palette as Realmariogamer's one, and I could make my cave using the same palette as Realmariogamer's cave. Wouldn't this be cool?
I'm pretty meh on this. MetalJo's level would probably be fine, except I think it should at least have a slightly changed version of it based on what he's using right now to give it a unique spin. Blatantly copying palettes isn't what I think we're looking for. Extending the palette to your cave level is not a good idea in my opinion. Not only do I really like the palette you made for it, that would be the 3rd time we've reused a concept. For me at least, unique > consistancy.
Originally posted by Purple RexJust posted here to say that I'm still working on my level. I decided to restart it, because it wasn't what I expected imo, the ideas I used didn't work well.
I'll try to take some screens after I start the level, just to show the main idea and the atmosphere :3
Fine with us, as long as you're still doing stuff! Can't wait to see it!