(I wonder how many people actually read all of the stuff I had to say in that huge update I made a while ago. I hope most of the people who read that post weren't like: "Screw this! tl;dr" halfway through the post).
Sorry about that, I was just thinking out loud.
But anyway, I remembered that there was something else I wanted to say that I forgot to mention in my last post (see? I told you I'd forget something!), which was that I got a new laptop for Christmas. Ignoring the things about this that have nothing to do with YSQ, that means that I'll be able to work on YSQ even when I'm not at home. In addition, it's powerful enough to be able to run BSNES (v070) in accuracy mode (almost. It runs at about 55 fps instead of 60 fps, so there is a little stuttering, but it is tolerable enough that I could test a hack in this mode. Definitely preferable to trying to run BSNES in that mode on my 8 year old computer, where it averages at 20-30 fps), which is the closest I'll be able to test YSQ to see how it would work on a real SNES.
And it's a good thing I tested YSQ in accuracy mode, because I found a few glitches that only appear when I test the hack in that mode, one of which is a serious bug. Here are six pictures I took showing off three bugs that I found (three showing off the bug itself (taken in BSNES Accuracy mode), and three showing off what happens in BSNES Compatibility mode for comparison).
Sometimes, the game can't load the correct colors for the border or background of the VWF message boxes
BSNES Compatibility
BSNES Accuracy
Whenever I trigger a VWF dialogue, one or two of the colors in palette row 2 or 5 (and possibly others. I haven't checked yet) sometimes gets overwritten. The colors that get overwritten are also random.
BSNES Compatibility
BSNES Accuracy (Look at the top of the image).
Yoshicookiezeus's deluxe message box sprite and deluxe display message sprite are broken. When I tested them in BSNES accuracy mode, they won't display the message that they are supposed to display. The deluxe display message sprite also seems to display a different message based on where the player is when the message appears.
BSNES Compatibility
BSNES Accuracy
I think the first two can be fixed by making the VWF dialogues not dynamically change any colors, and simply use the colors in the second half of palette row 0 that are already loaded (though I have no idea how to make this change), but the other one I have no idea how that would be fixed. I'll probably send YCZ a PM later about this, since that's a pretty serious bug. This is especially bad in YSQ, since some levels will become unbeatable if the wrong message is displayed (since some levels use messages that teleport the player to a different level (Look-alike Plains, for example)). I'm really hoping that that bug gets fixed soon.
Also, I recently asked Azentiger if he could LP YSQ once it's finished, and he said that he would do it. He'll be doing a blind LP of YSQ, which, to those of you that already know what the hack is like, will be quite interesting.
And it's going to get even better (when it comes to the silliness of this hack). I've been browsing TvTropes a lot, reading various tropes, and trying to think up ways to implement that trope in YSQ. I've come up with a lot of silly ideas from some of the tropes that I've read. Here's a few of the tropes that I read that I've already found a way to implement (or have already implemented in V1.2), and an example of this trope being used in YSQ for some of these:
- Brick Joke
- Sarcasm Mode
- Lampshade Hanging (The second message box in Rainbow Road).
- No fourth wall (come on, do I really need to give an example? Most of you are well aware of this when your computer/TV screen shattered while playing YSQ! =P)
- Arson, Murder, Jaywalking (The scenario rooms are built off this trope,)
- Overly Long Gag
- Hypocritical Humor (Yoshi complaining about having to).
- Genre Savvy (Yoshi noticing the).
And there's plenty more tropes that I've implemented into YSQ, but I'm going to keep some of them a secret for now.
My Hacks:
Mario's Strange Quest V1.6
Yoshi's Strange Quest V1.3 / V1.3.1 Beta 4.6
Mario & Yoshi's Strange Quests (2/10/2023 Build)
Other stuff:
My SMW/SMAS/SMAS+W disassembly
Yoshifanatic's Discord Server: A place for fans of my stuff and/or Yoshi to chat with others.
Sorry about that, I was just thinking out loud.
But anyway, I remembered that there was something else I wanted to say that I forgot to mention in my last post (see? I told you I'd forget something!), which was that I got a new laptop for Christmas. Ignoring the things about this that have nothing to do with YSQ, that means that I'll be able to work on YSQ even when I'm not at home. In addition, it's powerful enough to be able to run BSNES (v070) in accuracy mode (almost. It runs at about 55 fps instead of 60 fps, so there is a little stuttering, but it is tolerable enough that I could test a hack in this mode. Definitely preferable to trying to run BSNES in that mode on my 8 year old computer, where it averages at 20-30 fps), which is the closest I'll be able to test YSQ to see how it would work on a real SNES.
And it's a good thing I tested YSQ in accuracy mode, because I found a few glitches that only appear when I test the hack in that mode, one of which is a serious bug. Here are six pictures I took showing off three bugs that I found (three showing off the bug itself (taken in BSNES Accuracy mode), and three showing off what happens in BSNES Compatibility mode for comparison).
Sometimes, the game can't load the correct colors for the border or background of the VWF message boxes
BSNES Compatibility
BSNES Accuracy
Whenever I trigger a VWF dialogue, one or two of the colors in palette row 2 or 5 (and possibly others. I haven't checked yet) sometimes gets overwritten. The colors that get overwritten are also random.
BSNES Compatibility
BSNES Accuracy (Look at the top of the image).
Yoshicookiezeus's deluxe message box sprite and deluxe display message sprite are broken. When I tested them in BSNES accuracy mode, they won't display the message that they are supposed to display. The deluxe display message sprite also seems to display a different message based on where the player is when the message appears.
BSNES Compatibility
BSNES Accuracy
I think the first two can be fixed by making the VWF dialogues not dynamically change any colors, and simply use the colors in the second half of palette row 0 that are already loaded (though I have no idea how to make this change), but the other one I have no idea how that would be fixed. I'll probably send YCZ a PM later about this, since that's a pretty serious bug. This is especially bad in YSQ, since some levels will become unbeatable if the wrong message is displayed (since some levels use messages that teleport the player to a different level (Look-alike Plains, for example)). I'm really hoping that that bug gets fixed soon.
Also, I recently asked Azentiger if he could LP YSQ once it's finished, and he said that he would do it. He'll be doing a blind LP of YSQ, which, to those of you that already know what the hack is like, will be quite interesting.
Originally posted by ToonLinktheFairy
I am liking this hack a lot due to crazy shenanigans, bizarre levels (in a good way), and goofy 4th wall breakage. This hack is going to be epic and I'm glad you're back, yoshifanatic.
And it's going to get even better (when it comes to the silliness of this hack). I've been browsing TvTropes a lot, reading various tropes, and trying to think up ways to implement that trope in YSQ. I've come up with a lot of silly ideas from some of the tropes that I've read. Here's a few of the tropes that I read that I've already found a way to implement (or have already implemented in V1.2), and an example of this trope being used in YSQ for some of these:
- Brick Joke
- Sarcasm Mode
- Lampshade Hanging (The second message box in Rainbow Road).
- No fourth wall (come on, do I really need to give an example? Most of you are well aware of this when your computer/TV screen shattered while playing YSQ! =P)
- Arson, Murder, Jaywalking (The scenario rooms are built off this trope,
Yoshi listing the reasons why he doesn't want to wear diapers
- Overly Long Gag
- Hypocritical Humor (Yoshi complaining about having to
play level 105, but he doesn't realize the level he decides to play instead has a few similarities to level 105
- Genre Savvy (Yoshi noticing the
kaizo trap at the end of Not Scary House, then jumping over the bottomless pit, instead of falling in, after he starts the goal walk
And there's plenty more tropes that I've implemented into YSQ, but I'm going to keep some of them a secret for now.
My Hacks:
Mario's Strange Quest V1.6
Yoshi's Strange Quest V1.3 / V1.3.1 Beta 4.6
Mario & Yoshi's Strange Quests (2/10/2023 Build)
Other stuff:
My SMW/SMAS/SMAS+W disassembly
Yoshifanatic's Discord Server: A place for fans of my stuff and/or Yoshi to chat with others.