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Can't really understand this!

How can i make my levels have transparency like in here:



And how can i have Layer 3 Ghost House mist like in here? Cause i find it difficult to understand:

I know a pretty hack-ish trick to get things like mist in grasslands. It does, however, require you to have the Super ExGFX Bypass on for the current level. Basically, click #lm{sgfxby} and disable the check box. Click OK and the whole level will screw up, however don't panic! Go to #lm{gfxby} and set the FG Graphics to the tileset that has the Layer 3 you're looking for (for mist, it's Ghost House). Click OK and go back to the Super ExGFX bypass dialog. Re-tick the check box and click OK. Then, click this: #lm{props}. Set the Layer 3 to tileset specific and you're done!

Why this works is because the Super Graphics Bypass window only changes the graphics loaded and does not affect things like Tileset Specific Objects and Tileset Specific Layer 3.

Just note that if you're using tileset specific objects, they might screw up in some cases because as I said, you are going to change them.
Originally posted by telinc1
I know a pretty hack-ish trick to get things like mist in grasslands. It does, however, require you to have the Super ExGFX Bypass on for the current level. Basically, click #lm{sgfxby} and disable the check box. Click OK and the whole level will screw up, however don't panic! Go to #lm{gfxby} and set the FG Graphics to the tileset that has the Layer 3 you're looking for (for mist, it's Ghost House). Click OK and go back to the Super ExGFX bypass dialog. Re-tick the check box and click OK. Then, click this: #lm{props}. Set the Layer 3 to tileset specific and you're done!


How can i make there be a background with the mist?
Originally posted by Akireyano
How can i make there be a background with the mist?

Originally posted by telinc1
Then, click this: #lm{props}. Set the Layer 3 to tileset specific and you're done!

Only if you are using the Ghost House tileset, though.
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