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"Mario In The Illusion World" by Unknown User

IPS Link

Note to the author: feel free to send me a message or post a reply in this thread if you have any questions or comments.

Main Complaints

This short hack comprised of three platforming levels and two boss battle "levels". Unfortunately, the overall design was quite uninspired. This hack fits quite nicely into the category of generic hacks with unfitting music, flat dull levels, and arbitrary insertion of bosses. Later in the final boss battle, the sound broke in ZSNES, which would suggest that the game may experience even more problems in more accurate emulators or an actual SNES console. I strongly suggest that the author refrain from submitting any more hacks until he or she gets a substantially better grasp of what makes a game enjoyable to play. There are various resources on this site (and others) that would be useful to this end.

"Easy as well" was a very short level. Most challenges were placed awkwardly, disrupting any fluid movement a player would attempt to create.

"Run Like The Wind" is an example of a good idea that was executed quite poorly. Near the end of the stage, the player is faced with a choice: take a forced hit by jumping onto some Munchers (which are not grounded, and therefore quite unappealing), or swim below and run out of time.

"Lines everywhere" is probably the only redeeming quality of this hack. Although also very short, it features a few unique segments that were actually quite enjoyable.

"Space Bosses Tower" features three bosses in succession: a Bowser sprite with an incorrect palette, a Birdo sprite, and a Baby Bowser sprite that is very poorly designed. The reason for using these three sprites together is never revealed, causing their appearance to feel tacked on and excessive.

"Defeating Myself..." might have a chance as a final battle of decently made hack, but unfortunately this one does not come close to meeting that criteria.

tatanga
Originally posted by tatanga
Later in the final boss battle, the sound broke in ZSNES, which would suggest that the game may experience even more problems in more accurate emulators or an actual SNES console.


It might actually be TOO accurate for ZSNES, which would mean the other emulators would handle it better.
I don't think that's possible.

My guess is that he used a command for the music that Zsnes doesn't support, like pitch modulation.
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to hear birds and see none.
Originally posted by MaxodeX
I don't think that's possible.

My guess is that he used a command for the music that Zsnes doesn't support, like pitch modulation.


Yeah, that means it's too accurate.
Originally posted by MaxodeX
I don't think that's possible.

My guess is that he used a command for the music that Zsnes doesn't support, like pitch modulation.

ZSNES just doesn't emulate pitch emulation, it plays the track normally as if it was disabled.
Chances are other emulators may crash as well, but we can't be sure until we either know the source of the problem or, better, we actually test it.